Thanks all for the advice. One more question. Does any one have a good tip for keep a consistent pixel to world space ratio? What I mean by that is like 50 pixels/meter. Is it important to be exact? Or is it ok to just go by looks?
I saw on Sci-Fi Science the other night that they are in the process of creating contact lenses that do something similar. They currently have a contact lens with 1 pixel on it.... Now that's progress! But seriously, I'm sure it was hard to just get that 1 pixel on that lens...
I want to add to that Question: How do you calculate pixel density, so that texture keep an even look and not one bigger asset on a 4096 and a smaller on a another 4096 which would end up with a higer pixel density for the smaller object due to larger UVs wouldn't it.
Thanks guys! :) Fenyce: hmm i can't remember any specifik tutorials. If you want to find some good pixel tutorials you can find some on deviantart. But i can recommend just looking at the pixel art in games like Sword and Sworcery and Other Brothers.
More pixel art tools here. A tutorial on how to get started with TIled. http://opengameart.org/ has some examples you can check out, modify, and even use in your own games. Specifically the Liberated Pixel Cup has a nice RPG base tile set.
not sure if this is a good well to tell if things are pixelated or not, this mech is designed for a third person game so you wont be awfully close, i cant really see to much pixelated areas but i'd rather have fresh sets of eyes and someone who knows more about these things
So the tan colored section of the wall is supposed to be rock correct? It looks like the pixel density on this texture is lower than the rest of the scene, which makes it standout. Try upping the pixel density here, may make your texture tile more. I really like the rocket.
What are the presets in AE you are using to make your movie? Depending on the preset it might be because of how its rendering out. If you're using a preset for viewing on a TV, its because TV's use rectangular pixels while computer monitors and LCDs use square pixels for display.
Not going to read back through all this stuff but Twisted Pixel does have legitimate grounds to sue Capcom but I'm sure they don't have the funds for a legal battle. I'm sure Capcom would have Twisted Pixel in court the next day if they put out Maxsonic the Hedgehog.
Looks like there's roughly 3-4 pixels per game inch which is pretty standard (4:1) The character has a shit ton more res. pixel density stuff like that is always going to stick out like a sore thumb. Its all about the gestalt