Rick, I'd be very interested in seeing this armpit/scapula setup. My rigs typically use a clavicle (with the pivot moved toward the sternum), upper arm bone, and single twist/helper bone for the deltoid area. I have thought about incorporating a driven scapula bone, but that was mainly to correct against the geometry in…
Hello and I am DarkUnicycle. I am the Lead Developer of Hard Hat Games. We are a small company, that has recently just started a project called Davyd. It is a horror title, but it takes it a step forward into horror just has many great horror titles have done such as Outlast, The Doom Series, and the Slenderman Series. In…
Hello and I am DarkUnicycle. I am the Lead Developer of Hard Hat Games. We are a small company, that has recently just started a project called Davyd. It is a horror title, but it takes it a step forward into horror just has many great horror titles have done such as Outlast, The Doom Series, and the Slenderman Series. In…
Team name: boredom's products http://www.boredomsproducts.com Project name: Extreme Hugtime Simulation Challenge Brief description: Our game is a casual game targeting older women, slated for an iPhone release. It's been in production for about five months. Target aim: Retail Compensation: We can pay about $15 for this…
So the first image ( left ) is the 4 bottom bones ( none of them are connected or parented as I have no clue how to parented them when they are not connected. ) I did add the chassis to the rootbone via skin > bind smooth. My question is... i could bind the other parts to the other bones... but how do i get all the bones…
I'll look into that. I was using masks to apply gradient maps to multiple areas, and things got pretty unweildy. If you've got a minute, could I pick your brain about how you'd use worldspace maps to simulate Blended Box Mapping? I'm still wrapping my head around how things work, and while I love SD already, the seams do…
Hey @Mpages I think this is looking great so far. I done some quick notes for you! So i use some artistic licence to change things from the concept. Obviously these are all just suggestions and personal preference. So just to run through the notes -modelling wise i think you can pull some verts to have not as many straight…
Artists are a bit fickle when it comes to posts like this. A way to bridge the gap you need to show certain things. Screenshots: Why is this important? One it gives us a clear view of what you are trying to achieve or have already achieved. Second it shows us that you have working code done and that you have coders team…