Oh snap, I've got my money ready. I've been doing Mel script tools development for two+ years now and selling them on Gumroad. I'm earning about minimum wage (in Canada) off the tools. I find the best way to bring people to the tools is Youtube videos showing how to use them and why they're better than default Maya. The…
Is it whole text of the error? If your file is .ma (not .mb) you can probably fix it manually, since this file is basically MEL script. According to error text you have something wrong with "front_crest1|pPipe16" object. Search your script and see what does Maya do with it. Probably just delete those parts of script which…
I'm not sure I understand. If you want to copy the existing UVs to a second UV channel for say lightmaps, I use this mel polyUVSet -copy -nuv "lightmap"; You would replace lightmap with whatever you want. To go a step further, you would want to put this into a loop so it would do multiple objects, and for a lightmap you…
That's me. :) Thanks, I'm glad you find it useful. I actually recorded that video ages ago to demonstrate the technique to someone here on the forums. Credit for the technique though goes to Shon Mitchell (who you may know as the guy who made the GetBent script for Maya), he's the one who taught me. Speaking of scripts. I…
years ago I worked with some mel script function allowing you to project curve on a model. I do not remember exactly but maybe there is something to do in this way... I am watching the video on Topogun and they is a cool thing about drawing curve on the model and then to get the polygonal version... And they are also paint…
Being a noob here.. how do you install this? I've unzipped the files into C:/Users/****/Documents/maya/2015-x64, then opened maya and typed in the command in the mel script editor, hitting the execute, nothing happens, I'm getting this error: // Error: reload(NSUV); // // Error: Line 2.12: Invalid use of Maya object…
i wont use uv sets... its called uv tiles... uvs outside the uv space 0-1... mudbox and mari are able to read them native... all hero assets in feature film are using this workflow... hundreds of texture tiles and only one shader... in maya you have to offset the uvs... you could chain filetexture nodes together... or use…
Wow, it seems like you guys are doing similar things to myself here and making good progress with it =D I made a game with the 360 controller using the server from onepartcode.com for a Uni project of mine that was quite similar to 'Kula World' for the PS1! I've just recently posted up my latest video on a character…
You can use the following code in the MEL command line at the bottom of the main window to disable it from docking on the left or right sides. There doesn't seem to be anything at the bottom for the attribute editor to dock with so you should be good to go.dockControl -e -aa "bottom" dockControl4; If you want to re-enable…
You only have to load the FBX preset file each time you run the script. You don't have to load it each time you export. I will find a way to get it to autoload when you run the script. The latest Maya 2012 hotfix or service pack seems to address an issue with the MEL filedialog2 function which I use for file-browsing in…