uhm probably might need its own thread, unless somehow everyone on site can see this link somehow but jacksepticeye is running a game jam for a few days and seems as if behind the scene's its for an ip later on down the road. (assuming but that is what i gathered from the video) For more eyes to see this i am trying to…
This will depend on exactly how your skin shader works and what the sub-dermis map defines exactly. But yeah, again probably not a map you should just wait until the end to make, as previewing your diffuse work without even a basic sub-dermis map will mean you'll end up adding stuff to the diffuse that should probably go…
Layers! Truth is ZB was never meant to have layers work with Polypaint, it was a happy mistake that they decided to keep around, warts and all, and since many peeps tend to know how to tackle it, they never bothered fixing it. There a few ways to tackle this: -Bake your layers to the appropriate division level (might not…
[ QUOTE ] The original story? The old movie was based around the 1950s...and I thought the story had it's origins in a radio show... who's the author of the original? [/ QUOTE ] authoer of the original: h.g. wells i believe. it took place around the turn of the century. what was so awesome about it though was that for a…
Wow, so many responses! Thanks to you all. And all are helpful. I am going to try Dilation first. And @ solar, is "textools" a plugin? Is it free? I think I have got a lot of options open. Also I would like to know more about my second option, I am trying to be more elaborate in this regard, what I meant earlier is: * In…
hey all - some updates on my guy. The astute among you may notice a small change in his back-pack apparatus - after looking at it for a while I recon the old Vorptank on his back was too big and cumbersome, (and everyone knows when travelling in time you need to be able to run away from mastadons or laser pistols) so have…
An environment diorama of a bathroom I just finished. Modeled in Maya, textured in Substance 3D Painter, with the lighting and rendering done in Unreal. I was partially inspired by the game Stray for the overall color scheme, but I decided to go for a little more well lit space as lighting is something I've struggled with…
Long time since I've posted some work here. I used to work on console games, but in the last few years I did tons of 2d / UI / mobile work, as well as 2 unpublished (cancelled) AA projects. I now want to get back into the swing of things, specially since I'm excited about the upcoming consoles and the increased fidelity of…
From the main DDO window, you can click on the dropdown arrow at the top right. This menu will expand to open up many options, including Copy Mask to All Maps and Copy Layer to All Maps. CMtAM will copy one mask on a layer to its duplicate layers in the other channels. CLtAM will copy the layer contents instead. If you…
I dont have a set process, it changes according to what it is I am texturing but basicly I try to do this. 1st layer base colours(usually 2 or 3 solid colours) 2nd layer lighting and shadow 3rd layer details (decals, paintwork, scratches etc) sometimes 4th layer(baked AO on multiply) then more layers get added inbetween…