Hi guys I'm having a workflow issue. I unwrapped my model in 3-D studio Max did A UV template ,sent it to Photoshop, set up my texture brought it, back checked it in Max to make sure it was lining up on the model everything looked great. I exported my model to Z brush imported as a OBJ tried to apply that texture to the…
I see a lot of people start with a basic bust when beginning new characters, but I'm unable to find these for download anywhere. Of course I could start with Z spheres and go from there, but I like having a similar starting point each time I model fresh. As a professional developer, I'm an expert Googler and searcher, but…
Hey all, I'm trying to bake out some textures of a high poly sculpt in z brush for a tillable texture, in 2.5d using the ~ to scroll around everything is fine but when i export, no matter the method be it grabdoc in the texture panel, export document or even saving as a mesh i have a weird seams most noticeable at the top…
Layers work well for global adjustments as DustinBrown says above. If you want to selectively increase contrast you can use the morph brush. You'll need to plan for this though. Store a morph target at you highest subdivision level BEFORE you add your detail. Go crazy adding cracks, dragged alphas etc. Then use the morph…
i think it's general good practice to start a model in max at the scale you require, then go into zbrush to sculpt and detail it. that way, assuming you make sure to transfer your files back and forth using OBJ format and setting scale to 1.0 in the im/exporter dialogs, it won't change later on. in your case, exporting a…
question is - what does the output look like? if it ends up as one big fat lump of geometry like my IMM tests then good luck tweaking that! IMO this approach is so much easier to work with if you paint geometry instances. bonus points for utilizing a modifier stack. if you absolutely need to stay in Z for this, why not use…
http://pixologic.com/zclassroom/homeroom/lesson/zspheres-getting-started/ Check out the sketch brush. And for that matter, just all the z-sphere tools, there are some handy ones in there. One thing to keep in mind though is this is not something that is always needed. I personally prefer to use good old move tool, snake…
thanks for all suggenstions but i think the problem lays in me messing around in the preview window. it seems logical since the high poly is rotated and such. so i kind of fixed the problem, and now i have a nice normal map. but it is still weird. what happens if i accidently touch the preview window in the future? do i…
What you need is ZApplink found in Document menu. Under ZApplink properties you will find a button that said "front" "left" "custom 1" etc, and you can press those button to store your view angle, whenever you accidentally move/ rotate your object you can always press the button and Z will automatically come back to the…
I would suggest to go with a heavy pass of flatten/smooth on localized areas, to erase out most of the details (yet keeping some 'in the corners' to maintain the overall feel of detailling). For instance at the moment the back view is more successful than the front view in my opinion since it has stronger areas of rest.…