im a bit stumped as to why you'd bother doing this but im going to assume you have your reasons it works fine if you triangulate the mesh first so Noors is probably correct. the bad news is that if you run it on a mesh with about 1600 triangles it hangs in 2012 (posh i7 with 8gb) if you're planning on greebling or similar…
I may be wrong about this (so anyone who knows for sure can correct me) but as far as I know Max will not allow you to create this kind of non-manifold geometry (in which adjacent faces are pointing out in different directions, with welded vertices) Assuming that you have backface culling turned on in this screenshot, you…
[ QUOTE ] So now you imply that everyone should know every "big star"? Do you know every Bollywood or HK movie star or even every "big league" hockey or football or basketball player by face? I dont for example, maybe im weird? [/ QUOTE ] No, I don't imply anything of the sort. And neither do I have any clue what you're…
I have question if you had a grey neutral back plane environment like the MetaHumansLighting presets scene in Unreal. I want to have this Glass shader to look nice but I think the glass shader isn't going to work well as it hasn't got anything to reflect from just the grey environment surrounding. Even if i reflection…
OH NO NOT MORE ANIME GIRL SHIT instead of just leaving this in the WIP thread, I want you to tear me apart here (do your worst!). And no this is not leilei, in fact. it'll end up as original characters. Current excuses, er i mean notes: - She used to have a face, but I smoothed it because it sucked. I'll try sculpting a…
I would take out some of the detail in the hands, specifically the wrist buffer, the finger buffer, and one loop from the thumb. Those are not really essential at this polycount and could save you like... 40 tris? That's quite a lot at 600 tris, and you could put those in the face to get some subtle definition there. I…
Few years ago I found a few models supposedly taken directly from some old games, it was interesting to see them inside Blender. Of course, I can't guaranty if those models are actually from their games, and if they are untouched, so take it how you want to. Squall from Final Fantasy VIII had 727 vertices. Spongebob…
I think the biggest issue you are having with this guys face is that you started to build up some decent primary forms, then kinda skipped over the secondary forms going straight into tertiary detailing. You say his face is predatory, but I'm just not seeing it. Maybe if you incorporate some more reptilian influences? I…
This is looking great! There are a couple things I would tweak though. The eyes look flat to me...i would really model it like a real eyeball..not sure if you have. Create an outer shell with the lens bumped out and model another inner sphere with the lens and cornea bumped in to fake how the lighting will affect it. Also,…
Heck yeah, I love Sucker Punch! Really nice work here, but as everyone else has said, the face could definitely use some work. As a huge fan of Sucker Punch I would hate for this to turn out awesome but have a jacked face, so I did a paintover that will hopefully assist you in making it closer to how she actually looks.…