Unless you're doing some low-level (hardware) programming work or interviewing for a job, bit-shifting is irrelevant. I would spend more time on learning how to build complex data structures and algorithms. And this is the area where Python really excels at(much much better than C/C++/C#/Java). For learning material, I…
There is plenty of information about it online including on algorithmics forum, if you are interested you should look in to it. Its a shame because that aside its a great card at a great price but as I am including substance in my workflow I don't want to risk it unless I have evidence that the problem wont effect me. If…
so turbosmooth will always shrink because of its subdividing algorithm, not a whole lot of ways to get around that. You can ever so slightly scale it up in order to match that shrinkage which may alleviate it. See if you can try some of the processes in this video and see if those remedy it. If you could highlight which…
Then in actuallity Lokiclock we refer to the convex nature of the bridge to allow correct stylisation or the inherent asthetic (see 2d drawing, now blue) It emmits a regal severity which combined with the sloping masked brow is a flaw of anatomical correctness, which I have drawn in blue crayon, without addressing this,…
i disagree with Helba. i dont think they're stretched or blurred at all. (these spoiled kids nowadays with their fancy dynamesh.. psh!) the sculpts are coming along great BUT i think that you could benefit greatly from not using a standard noise brush. i would grab some alphas with unique details (plenty on pixologic.com)…
Argh, am I the only one who loves the facial animations but HATES how the eyes look completely dead? I remember Source using some kind of ray tracing algorithm for the eyes only to give them that realistic shine. In these trailers from LA Noire, the eyes barely seem to move and look.. completely dead. I'm still getting the…
You could probably bend Xgen into doing it - The tube groom stuff basically does what you want. I'm not sure if it'll be able to give you a single centered spline though. It sounds like you've worked out how to write the code to me. Its just a question of how you feed it information. If you want a general solution, look…
and lets not forget you can frickin define rule sets like edge loop constraints, edge to axis constraints, linear flow pinning or regular pinning that are all incorporated in the relaxing algorithm. mine too, its super fast workflow wise if not the fastest application I know besides perhaps silo. No bloaty autodesk…
The "Megascanner" that Quixel have built is basically a "portable" 3D scan. It does use photogrammetry, and I guess they developed some fancy algorithm to do all the post processing automatically. Megascans is nothing "magic", everyone can potentially do their own scan, it's just that Megascans already have thousands of…
Yeah mine is free for 3dsmax ... although it is slow for highpoly meshes, it is fine for pretty much all game art ;) I thought there was already a free script that does this for Maya (I think it was incorporated in the Zen Tools script pack?), but if there isn't, I'll probably write a Maya version of mine just for…