aw shucks ya make me all misty eyed when you mention DK2 Neo_God. Them were the days. 120 polygon characters! Made every one meself Molyneaux left just before we began production on DK2, so no he had nothing to do with it. You just inspired me to dig out! One thing that was hilarious about working on it, was that we didnt…
Hmmm, not sure yet. I was playing the demo today, and was a little annoyed when I tried to remap the controls.... *constant re-centering the mouse in the controls menu is annoying. (not a serious problem though, just tedious when you have to unmap eveything due to not being a WASD user, and the new double-bind preventative…
Im liking it . I think though the slo-mo needs to be made less available during matches. For those of us that are playing it (ie the non BF2 zombies-what are your onlines? Mine is Dr._Strangelove) It runs like a beauty with a 6800gt.
Thanks Daz for the links! Thats some damn tasty footage! This is one of those love/hate game engines thats so cutting edge and beautiful, yet foreboding considering it'll mean shelling out some big cash for Windows Vista and a new video card.... (I wonder how well it'll run on my Gefore 6800 ultra...)
That system should be perfectly fine. The only cards we have really thoroughly tested are nvidia gforce, namely 6800-8800 series. Also vista was never tested much, so that could be an issue as well.
Zbrush seems to be a good skill to aqcuire for doing any organic modeling. My video card may be a problem with next gen workflows, I'm usually using a beefy game card (GeForce 6800 ultra currently). I couldn't imagine trying to build a model with my configuration that exceeded 100-200k polys. Is the Quattro or FireGL…