Did someone say 'a cute evil bunny half-naked girl with a giant scythe' ?? http://th01.deviantart.net/fs70/PRE/f/2014/003/8/8/happy_new_year_2014_white_by_zeronis-d70q9ne.jpg Anyway, got a bit of time so I made this... Hopefully I can finish my Comicon in time #_# Thank God its deadline was delayed.
That Bloggers has exactly the right idea. Its almost scary that he raised the same points. Dustin, if you want to retire eventually your in the wrong field. You know what most people do after the first 2 years of retirement? Nothing. Also, just wait to the next walk street fiasco for your 401 to go capute!
Vray is fast and high quality. After a few days of experimentation, another artist and I got some decent renders. He continued working on it and made it even better. I honestly haven't used lightprobes much, but I think you could do something with the lightprobe coefficients?…
re: maya mode don't have the details, sorry. We based it off Switcher, but we did not do 100% of Switcher because we were focused on integrating it as much as possible. re: bugs Don't have a list handy. 400 were fixed, I hope yours was. re: vertex snap Let's hope the docs reveal all.
I'm not aware of all the details (I'm not installing Linux until Ubuntustudio is released) but at least maqs can work at same amount of polies in Linux with 256 MB that I can get in Windows with 2 GB of Kingston HyperX 400 MHz. Linkey Haven't tried LetterRip's suggested tricks though, I might get a bit higher too.
Do you have anything I don't have? I know i'm missing a few. FYI all this only took 6 non-stop hours in an ordinary day. Seeing as Quake2 had the most models on the site (near 400) I believe most of the hard rescuing is done. The other games had 100 models or alot less.
I watched the same thing. They do seem to listen a bit, too bad it really doesn't translate into anything dramatic for the end user, for every bug they fixed in 2010, a new one must've appeared. I've seen so many crashes with 2010 among the students at school, I find it hard to believe they fixed over 400 issues.
Thanks ramucho. I did use the pinch tool on the arm and i'll be messing around seeing how to use it more effectivly as time goes on. God I love normal maps. 400 tris. [edit] Textured it too heh. I'm happy with it. [edit] seems photobucket is going up and down so i moved my images.
Modeling/texturing practice. Saw a photo of an old Bush brand transistor radio from the 60s and wanted to give it a go. Need the practice! High poly (about 40K) model done in 3D Max 2017 - then off to Substance Painter and final render in Iray (via Substance Painter). Came out pretty well I think. Thanks for looking! Daf
You can load custom images directly into the various texture slots at the moment, ie: the brush tool or as a fill layer for masking by dragging the textures in from disk, or clicking on the texture slot to browse Importing custom textures into the library is not yet support but we're working on this, it should come in with…