Specialized in 3D stylized environments and props. Uses ZBrush, Blender and Substance Designer/Painter. Able to work with Unreal Engine or Unity and can use version control. Knowledge of Unreal and Unity Shader graph. Able to make particle systems. Receptive to feedback. Love fantasy, horror and sci fi. Highly motivated…
Hello there, I'm Jai! I'm working on an indie game called Bindstone and I'm struggling with something hopefully I can get some feedback or tips and suggestions on. I've done a few practice stones based on the tutorials here: https://gumroad.com/sephirothart and they've come out good. I'm having trouble applying it in a…
The 3d model was designed according to the real Model base, It’s created accurately, qualitatively, and maximally close to the original. The high-detail exterior is great for close-up renders, Also the model was created with 3DS Max 2011 using the open subdivision modifier which has been left in the stack to adjust the…
Thanks for the response. Are Cellular, dent, noise, smoke, etc the 3d textures you refer to in 3ds max. I originally thought about and went with the Zbrush method you said and it gave me exactly what I was looking for. I even managed to replicate the exact detail I wanted with Noisemaker over my highpoly mesh. But once I…
Calling all Awesome 3D Modeling/ Texture Artists! Gameloft, a leading international publisher and developer of video games for mobile phones, is seeking High Poly 3D Modeling/ Texture Artists to join their existing talent pool. Qualified candidates will link up with imaginative design teams to create packs for hot new game…
3D Visual Senior Artist Wayfair is building a Creative team to produce a high volume of compelling interior and product imagery using a new internally-developed workflow. The 3D Visual team is a new and rapidly growing group working on highly visible projects and driving innovation daily for Wayfair. We are actively…
Gameloft's New Orleans studio is adding one, possibly two, 3D Artists to the team. The bar is always being raised at Gameloft - show us a portfolio with your very best character or generalist work to have an opportunity for this position. Gameloft New Orleans works on a variety of projects, and in a variety of genres and…
So I have made a high poly model in Zbrush, which has also been retopologized in 3d Coat for better edge flow, and then brought back, details projected and so on. So I now have I fairly well topologized character model in Zbrush. I used the automatic mapping tools in Zplugin in Zbrush and made a texture (diffuse) map,…
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I made a feature request on the official 3dsmax forum for improvements to the new smart chamfer modifier; Evenly distributed edges along the chamfer geometry and inset loops along the borders of the new chamfer geometry. /!\ Please vote for this improved smart bevel feature request on the official 3dsmax website here: /!\…