Hey there, I'm trying to export a mesh with a different UV range than default. I figured out how to take a UV snapshot with a unique range (because of the obvious drop menu) but haven't been able to figure out how to export the mesh with a unique range. Should mention, using Maya 2012 and FBX 2012. Thanks a lot!
although i agree with using either unity or udk cryengine does have some mobile game stuff i remember seeing this at gdc 2012. [ame=" https://www.youtube.com/watch?v=QZpcrMIcUeU"]Fibble - Flick 'n' Roll - GDC 2012 Gameplay Demo - YouTube[/ame]
Is 2012 not an option? I always chose to run 2010 instead of 2011 at work. I felt that 2011 was really slow in general. Didn't really give any hotfixes for 2011 a chance as I figured they would not solve the performance issue. 2012 however feels better in this aspect imo.
Thanks guys! Updates after crits and a heavier ball drop too. Single Bounce- http://dl.dropbox.com/u/33057988/Animations/Balls/Single%20Bounce%202.mov Bounce to Settle- http://dl.dropbox.com/u/33057988/Animations/Balls/Multiple%20Bounce%202.mov Bounce to Settle with Horizontal-…
new videos : (I just pre-ordered my copy, can't wait :D ) http://www.gametrailers.com/gamescom/videos/t3h5ue/gc-2012--one-on-one-dueling-walkthrough--cam- http://www.gametrailers.com/videos/ud3kbn/chivalry--medieval-warfare-gc-2012--village-raid-walkthrough--cam-
Hello. I made this for the Reallusion Digital Human Contest 2020, and won 1st place. https://www.reallusion.com/character-creator/event/2020-cc-digital-human-contest/winner.html Part of the requirement of the contest was to post WIPs of the character on ArtStation's blogging feature. So if anyone likes to see how I made…
God i need to learn how to use graphite. Far too limited in my knowledge of 3dsmax 2012... Barely scratched 2009 and then went an got 2012 (stu) an they've piled on the new tools! 'Swift loop' is the only real tool i know out of graphite's jewels aha
Since I didn't found any good picture of myself, I decided just to make some sort of portrait in a 3D cartoony style. Just finished it :) SOFTWARE: Maya 2012, Zbrush, mudbox, photoshop. a bit of postproduction in fusion. RENDER ENGINE: rendered in Vray 2.0 Maya 2012 edition.
Hmm, I've just tried importing it into max 2011 (currently using 2012) and it works out okay, I'm guessing theres something weird going on with either 2012 or more likely my scene :/ I suppose I could always import the whole lot in to 2011 if need be but i'd rather not.
Assuming the process is .. select faces, detach to element, move faces, select other element in element subobject mode.... I'm not getting it on max 2023 with editable poly or editable mesh objects or with edit-poly/ edit-mesh modifiers its the only version i have installed on this machine - what are you on?