I am in love with these! The textures are beautiful, I totally understand your not wanting to downres. Although tbh they still look excellent at 128. Could you tell us a little bit about your texturing process? I'm sure others would also love to know a little more about how these were accomplished. Excellent job!! Thanks…
Alright, I found a 128gb SSD 1.8" for $159 and free shipping on ebay. Here's hoping it speeds up my le1600. Thanks for the heads up, Jesse Doing a bit of reading I found out the hdd I have in there is just about the slowest made. I think 3200RPM? something like that. I get the feeling ANY SSD is gonna be an upgrade :)
sorry bout that, I misread. But There are a few big companies that is hiring in UK, Granted they are VFX companies. MPC https://jobs.smartrecruiters.com/MPC/99392082-animator?trid=e928b0a1-35d0-456d-82b4-91ba6be64527 Framestore https://chk.tbe.taleo.net/chk01/ats/careers/requisition.jsp?org=FRAMESTORE&cws=39&rid=112 Double…
guess she's hoping that if she whines loud enough she'll get the cash back and can live forever and ever as a princess in trailertown. or who knows, maybe she registers at polycount and starts posting! becomes a productive member and gets a gig at id or something. I'm lucky though. I only have like 11k debt from my student…
If you're on a budget, Monoprice tablets are good a good alternative over Wacom ones: frenden.com/the-little-monoprice-graphics-tablet-that-could/ http://www.monoprice.com/products/subdepartment.asp?c_id=108&cp_id=10841 You can get one for less then $30, and it works on both PC and Mac (with the right drivers). It uses…
You take a wild guess and then go from there. To me the door looks like a normal sized door, so I would guess that's about 2 meters in height. I usually place a 3ds max Biped with an height of 1.8 meters in my scene when I start a blockout, makes it easy for me to refer to a normal persons proportions inside the scene.
well the thing is that the engine i'm working in only supports pvr files. The problem appears mostly in small images (128, 256) and in pics that have a cartoon stroke like the one in the uploaded pic. I'm thinking if i can export from photoshop better. I've triyed things like removing white mattes, black mattes but still…
@ jerome: he is 1318 triangles, i still have to cut out useless poly's, so thats why the everything is a bit overdetailed.. @ Jackablade: Lol.. im not new.. i started modeling goku a year ago.. coincedently with a goku as well.. lol the gap.. @ Asherr: I'll see what i can do about it Thnx for the crits, keep em coming!
Thanks everyone for the feedback! So I have added another UV channel for light maps and have it set up in Unreal, but still not getting the shadow results that I want. Any recommendations? Currently I'm setting the building pieces at 64, the cliff pieces at 128, and small props at 16 or 32 depending on size. Not seeing a…
The biggest hurdle any new artist has to overcome is taking critiques personally. If you're struggling with texturing, take a look at this thread Texturing for Team Fortress 2: A Short Guide also study the textures that valve did and try to replicate it. Lastly, preview your models on a neutral background, pure white or…