Not strictly necessarily. You're more easily vert-bound on ps3, for example. That shouldn't affect topology per-se, but starts to be an issue with overall counts.
Soo.. the VRAM thing is slightly misleading although it is still a big win and a great idea to use RVT. The static memory footprint of the assets that render into the RVT doesn't change - not a huge problem, but worth knowing that stuff doesn't completely evaporate. You need to load all the high mips / models etc. at the…
I'm new to UDK I've tried a search everywhere I can think of but have found no answer to this question. Can I export a FX animation to UDK? Example: An explosion made in maya exported to UDK?
hi my friends any solution?i couldn't any at all for example copy several circle aloni a path,i need to define number of shapes that place along the path with out changing shape size and proportion tnx
For example https://www.pinterest.es/pin/369647081896416449/ https://medium.com/@oesterkilde/https-medium-com-oesterkilde-racer445s-sword-texturing-tutorial-ab9913d4893a
The path into game development really depends on where you're starting from. Some people start with an idea or thing they want to see in a game and learn skills as they go. Others master art or programing first and either find a counterpart or eventually branch out into the other discipline while working on different…