Adam Skutt has a great hair tutorial, that's pretty affordable on GumRoad: https://gumroad.com/askutt The last 15minutes or so he goes over his settings for inside Marmoset. Also a great tutorial in general for hair card creation. Good luck! I think you got the shape and volume nailed though!
Okay i tried doing AO map and i followed this tutorial http://www.game-artist.net/forums/spotlight-articles/1317-tutorial-ambient-occlusion-maya-alchemist101.html but i tried doing it with my maya version which is 2011 and now i got this now i know this doesnt look right
I've been learning more zbrush techniques; mainly nanomesh and Pablander's amazing skin tutorial! I'm not done with the tut yet, but after I am, and after a few youtube tuts on painting human skin, I think I'll be ready to continue the Haydee sculpt. Head sculpt/tutorial by Pablander: Nanomesh experimentation:
Hello guys, Thanks for all your support and positive crits. I am glad you enjoyed the tutorial, I promise you next time it will be better. It was after all my first tutorial hehe. As for the polycount- The whole thing is 1820 Tris I will you posted by tonight after I polish it up!
Welcome to Polycount, Luke. When I started into 3D (now I do animation so I haven't been keeping up with 3D tutorial hubs anymore) I spent hours of my childhood looking thru tutorials. It's as simple as that. Google, Google, Google. I heared CGtutsPlus has good tuts. =]
Dwarf fortress might not be everyone's cup of tea, but I highly recommend giving it a chance! It becomes a little easier to swallow if you download a graphical tileset. Also, follow some tutorials! Because unlike 98% of games today this game actually NEEDS one.. :P It's insanely complex, and there's no ingame tutorials or…
Well, I thought that rock face/panel worked out nicely, I understood it was a WIP/test, and it was a good start. Sculpting, texturing, tiling, sort of related links: http://www.brameulaers.com/tutorials/generic_wall_tutorial/generic_wall_tutorial.html…
well i'm trying to follow the tutorial for creating hair cards for game use which at this point he turns the splines into geo using the script i mentioned .. it's my first time going for hair cards that's why i'm trying to follow the tutorial, i would've preferred using zbrush fibermesh but i'm not if it's as good as…
Not sure how this helps haha. But surely you haven't watched that many tutorials out there, there's loads of organic stuff, even http://cg.tutsplus.com/ has plenty of free basic tutorials. Maybe try something different, start modelling from a single plane to force yourself out of the "box" look... see…
Yeah i was actually referred to a really good thread on another forum, and i followed the tutorial there and now i can extract and view current skyrim models. Now to learn how to import my own into the game haha, i was looking at a tutorial earlier today, it looks so unneccesarily complicated. Anyway thanks for the help…