So this would require a custom node. Thanks for the one you made :) I am wondering if making some simple modification to the coodperchanel material function would make this possible. I really wish I could learn coding stuff in Unreal. If it is not too much trouble, could you pls kindly make it possible for us to use? if…
Hit (n) to open the properties panel, and go down to the display section - there should be a checkbox for "textured solid" - click that. Then solid mode should show flipped normals how you want and not get the white faces (a texture will show up if you have one though). They're redoing the viewport code during GSoC.…
Kind of, yes but free edit: the genetica video is kinda strange thou the idea of this program is to create and modify tilable textures without fucking up the tilability(like photoshop did atleast in v7). as i found the need of a reference modifikator to blend in some previous image, i thougt making it node based would be…
Yes thats particulary true but improved with .lua support a lot. Leadwerks develops in the right direction and even people which want to make games without beeing hardcore ocder will have fun with upcoming Leadwerks 3.0. :) But you will need a coder if you want to make a game. I don't know any solution without coding…
if it wasnt coded in a language meant for parallel tasks in server applications, I am sure it would have kicked blender's ass so bad by now... I like the simplicity of the app. but I guess progress is completely bound to the guy who made it, eventhough its opensource I bet there arent many server-app-coders who are into 3d…
Phew, finally. 1.4.0 released. More info in my blog post: http://nixes.ru/?p=568 Thanks, but that also requires to compile it for each maya version... I decided to release it with source code, and only protect with a license agreement, to make it easier compatible with different Maya versions without the need to compile it…
I was wondering what sort of hit on performance one would experience when using an atlas texture for many batched meshes, and then use the same texture for dynamic meshes. For example, say I have a 4096x4096 atlas texture that I have made for many static structures. I have some left-over texture space in this atlas to use…
Yeah I have my Dell U2410 in portrait mode while coding and my other monitor is on an ergotron arm. These things are really helpful especially with me not having enough desk space for another stand mount. Also something to see along with having the monitor at eye level is the height of a chair and back support.
Cloud9 is something I have been using for a little while now, so I can transport code from home to work, without having version problems, - its basically a Google docs for coders, - it has a nice console and works pretty damned well. https://c9.io/ is the link if anyone is interested.
I agree with dehebo, don't trust code that is a mess. Code is written for humans, not for computers. Variable names like: a, b, c and stuff like that indicate bad coding style. Code that does more than something obvious should preferably be commented. General naming of functions and variables is important and it is…