Thanks WALTER ! Took a few hours to work on something other than QuickPïpe.Always wanted to boolean objects super quickly so here is a GIF showing a small script (roughly 80 lines of code) that creates "Smart Bevels" without all the annoying stuff you would normally face in Maya's Bevel. Early WIP,might work a little bit…
I'm using "named pipes" to have two processes talk to each other. The python script hosts the named pipes server. For max the named pipes client is implemented as C# dll. The UI is then coded in python using Qt. Therefore we can run those scripts natively in maya too! There are utility python functions which allow you to…
I'm making substance designer do things it wasn't designed for again. For this experiment I decided to encode arrays into images and use those to drive fx maps. The example given dumps UV coords from an fbx sequentially into a small texture (64x64 in this case) - this bit is python. The fx map uses nested iterators to…
Yeah, but it was mainly an example, a more useless example would be that whenever you move an object called something like "tikikiki*" and print out its coords, without having any script running (except for the one that apparently was auto running/callback), which runs in the background. The whole point was to make…
Some really awesome stuff going on in this thread! Figured I'd share a bit as well. Ive been working casually on this for a while now, but not much recently. It's a simple weapon generator for UDK. Some fellow classmates of mine wanted the ability to get weapons they modeled into UDK and for them to work. With this they…
Sorry, one more! I promise it's the last one on VDM ;) This time with a guide. We were trying to create some more practical, a real-world example of sorts, so we went for wall damage but this could very well be adapted to other type of stuff, even using a cutout with some fancy shader to render it over something else. The…
here's what i'm interested in: In the context of game meshes it would be rare for one "cutter" to span an entire mesh and cross potentially thousands of tris. Instead details would be fairly local, with the exception of seams which i would handle differently than just projecting an outline. 20k is a good estimate for hero…
cracked the fixed corners/bezier corners in my resample spline modifier bloody infuriating sometimes working in max..... why would you set a bezier corner out vector to effectively a zero length vector why ? why ? it's not only making my life difficult but it makes it bloody tricky to edit for anyone else.... *and relax*…
Working on some face tracking and Candide3 model parsing in unity3D I am trying to use the new Kinect SDK from Microsoft with the Windows Kinect device (got one at work) to track faces inside unity3D. Candide is a standard for tracking complex face properties without transferring or computing to many complex values. So you…
Hey guys, great work on here. I'm currently trying to an 80's style post process filter for a demo I'm working on in UDK. Something like what's constantly on in FarCry Blood Dragon shown here http://www.youtube.com/watch?v=VOvBP8cc2F4&feature=player_detailpage#t=292 I really like the imperfections of the filter and almost…