@dan001 In most cases there's room for improvement but broad or open ended questions rarely lead to specific, actionable feedback. What's best will often vary depending on the desired outcome and constraints of a specific use case. Getting good answers comes down to figuring out exactly what you're looking to improve and…
Hi guys, First time posting here after lurking for a while! I've been looking a round to see if I could find a case that is similar to mine but they all look sort of similar but a lot more complex and I just keep getting lost trying to get my head around it, being frustrated in finding a solution is not helping too..…
@ArcticTauntaun That's understandable: the reality is it's more contextual than absolute. The key is learning when it's ok and when it's not. Sometimes it even comes down to something as simple as budget and object scale. Low budget, small stuff can't be polished to the Nth degree if you plan to make money off it. Using…
@perna That's totally fair to go for such control, especially when aiming for machined edges. However what's stopping you from combining this with OpenSubdiv? They don't appear mutually exclusive to me, and I already work with both depending on how I want to produce my edges. As long as you know where to put the topology…
Vaneir: I started with a square plane. I just extruded edges and moved verts. Once I got the shape roughed in, I made some cuts with split poly/edge loop tool and started adjusting it to fit the silhouette. I then deleted unnecessary verts to finalize the shape. I used insert edge loop to rough in the major control edges…
Don't remember how the screwdriver is (don't really use them all that much) and the screw I used as reference has the inside a bit dirty and it's quite small, so I definitely didn't notice that it isn't flat. I guess the center is deeper? I'll check on google (no, seriously, the screws I have around are not that good of a…
Well much more important than realizing what you had is too little geometry, and 150 is too much geometry, is simply understanding how sub-d modeling works, so that you can simply use logic and choose the appropriate amount of geometry. You'll never be able to define cutouts on a curve when all you have is flat planes. You…
Hey Polygear. I Think your problem is that you're slightly misunderstanding how the shape actually works in real life. The "edge" portion of the blade seems to start on a double serration and you're trying to start it before that. In real life if you started an edge like that, you do get a tiered look in that curve like…
yeah i would use separate meshes, really, no need to keep a continuous mesh, esp when what you're trying to model is built up from separate different pieces. A quick way to go about this, would probably be to model out the rough shapes of all of your panels as planes basically, using your base shape as the constraint, and…
EarthQuake, this is not the first time you get like offended by a comment. It's like you don't know how to take critics or comments, and that's something bad dude. How could i say it without offending you? All i can see is that you are very susceptible, so picky. And it's not a language problem, I think my english is…