Vig: Yeah, I've had second thoughts about the header image, too. I wanted "sinistergfx" to be strongly associated with my real name for recognition. I'll give it some more thought. I'm not going to seperate out the portfolio. If I am trying to get a job; I'll just pull a switcheroo and have the portfolio be the main page…
if i am not mistaken dont you lose some type of stat if you dont play? its something for high level players i think, i am not sure but i think i overheard some people at work talking about it. i dont play wow, but from what i hear its set up so you have to play as much as possible. knowing this got me thinking of how fair…
The maxscript listener code is fine, as long as you take the core of it and wrap it up nicely. Everything in the listener is written specifically for the objects that it is dealing with at the point, so I normally add a layer of abstraction. A simple script that I use a lot is rotating a character. I build my characters…
* Code formating for FX shaders, maxscript, melscripting and python scripting, or at least something that is available through the GUI of the bb. Use the Advance posting mode (not just Quick Reply). There's function in there for Code tags (right beside the Add Image button). Is this what you mean? * Google redirected…
Yeah, I finally solved my problem! The textures have transparency now, but it was quite a hassle. Because it might be of some use to others, I will try to explain what I did to get it to work. I exported the model from Milkshape to UT's Skeletal format (.psk), so I didn't have to animate the model myself and could use the…
Hi everyone, I hope you're having a great day so far. :) I'll start off by saying that I'm kind of new to this field but it has been giving me great satisfactions! It has been a couple of weeks that I have been trying out Blender 2.93 mainly for modeling and sims and I've got to say that I love it, it's UX is fun and…
It's been far too long since our last Folk Tale update and as you might expect there is a heap of cool new stuff to share. We've been focused on improving and adding content to create a richer world. There's new characters, an entire new set of hand painted buildings, traps, overhauled zones, new animations, bug fixes and…
Hello and Welcome! About the Project: This project is aimed to be 6 months with a possibility of long term. We are currently in need of someone who is experienced Unreal Engine for an upcoming M-rated game. The game is aimed to be stylized, cute, Third person, and gruesome. The target audience is set for 17 and up. More…
Hello everyone. Im in search for some artists which are interested in creating some models for my indev low-poly "monster breeding game", which i work at since now roughly four years. This game is pre-planned with an online multiplayer function. Some informations about me and the project: Im from germany, 27 years old, no…
Avalanche Studios New York is looking for a Vehicle/Weapon artist to join a top-tier, experienced team to help craft cutting-edge AAA open-world games. We are interested in hearing from all levels of developer for this position; junior, on-level, and senior artists. The Position As a vehicle/weapon artist at Avalanche…