Biped * What the hell have you done to such a rock solid tool? It's a buggy pile of crap now. Is that by design? Are you trying to encourage us to abandon it? * You can't select the COM tracks easily anymore, you can't use the standard curve editor with biped because of the COM tracks but the Biped workbench doesn't have…
Hey all, I've been forced to work on a lot smaller screen then I'm used to so I started working in the expert mode. But now I do notice that I miss some of the feedback I can get from the main toolbar. I know it is possible to get the main toolbar shown in expert mode as well but I would like to approach it differently. By…
The concept of energy conservation states that a given surface can not reflect more than 100% of the light that hits it. This is logical and physically grounded in reality, how could something reflect more than 100% of the light that hits it? It would have to generate photons of its own to do such a thing. So, if you have…
Running a test in Toolbag with test materials, I call it done and ready for final detail pass in Zbrush (ignore the knee pads thats just for simulation so i can add proper hard surface in Zbrush hehe) cheers
This is my latest project, created for a client to use in a virtual game. I used ZBrush for sculpting and polypainting, and ZBrush with Substance Painter for baking and exporting the final textures. The rendered images are real-time in Marmoset Toolbag. You can see more renders and wireframe images on Artstation.…
Despite having more and more intuitive workflows every time I sit down to bake normal maps out for a project, there always seems to be that one thing that just plain doesn't work. At the moment, I'm modeling and assigning vertex normals in Modo, exporting and baking out normal maps from marginally higher poly models in…
Hello, I've been trying to come up with a workflow for low-polygon hair where I practically merged various pieces of information from the web together ( For modeling, I used the example here: http://www.3dartistonline.com/news/2015/04/how-do-i-create-real-time-hair-for-games/ which I find works pretty well with some manual…
Hey everyone, I'm working on an envrionment piece at the moment of a luxury apartment. The apartment in question is depicted on this website: http://www.home-designing.com/2016/04/two-sophisticated-luxury-apartments-in-ny-includes-floor-plans I'm only building a small part of it because the apartment itself is absolutely…
From this point forward I would consider the mirror tool, the work of the devil unless you plan to flip everything you mirror at the time you mirror it (which can be scripted). I personally love symetry since it welds and mirrors without flipping. You can also go back down in the stack to Edit Poly, turn on Show End Result…
Yeah a light dockable version with small icons would be really great :D . Right now i usually have the toolbar minimised and use shortcut keys to access the tools, only opening it for the stuff i dont have shortcuts for and use less often. I'm also wondering if its possible to have the three tabs as seperate toolbars. As…