eh...i think you're somewhat abusing the concept of a railgun here, mainly with the dramatically short distance between the clip and the muzzle. Your railgun will have to fit in that short distance along with any reloading mechanism, and if its using a chemical propellant for an initial kick, while that would decrease the…
you know what not to take too much of a crack at cg education, but its crazy, that I notice as bad as some "TRADE" schools are, the universities can sometimes be far worst. I think they deal with a lot more theory at times and theri ntry level 3d class / 101 course teaches them so broad because you have people taking that…
That's subdivision smoothing. You can either add control edges to isolate/reduce the effect, or turn off the SMT option. If an obj has UVs, then zbrush will import them (though it will flip them vertically, so you'll either have to change the import settings to leave them alone, or use the option under the texture palette…
Thanks for all the replies guys. Merging the hairs into the head slipped my mind, I'll take care of that and try pushing and pulling some of those darks. I intentionally avoided dark edges, I think what is actually the problem is not the darkest darks not being dark enough, but the 'light' darks not being light enough. We…
Being below 1000, I don't think you should really optimize it (although I do agree that they are wasted), but I would spend more tris to make it look better in first person (which I think you should take a screen shot of :P ) I'm a bit perplexed about the texture size though, as I've seen most weapons models on here using…
OMG! Sorry I havn't been able to get on. My cable got shut off..so im at the library. Umm..in my offline time I skined it and started on some new guys. I will post them as soon as I get my internet back up at home. And about the model. Umm...I cut the poly count down a bit so its around 800 or so now. Same amount of…
I've looked a bit furthur into doing this and I've learned how to decompile the .mdl files and extract the .smd and .qc files. From what I understand and from what I've tested so far, the .qc file holds the info for the property type in the game and also calls upon the textures that the model uses. There's a lot of stuff…
It's a native look-and-feel UI with a 3D viewport embedded ( which you can disable completely so no extra rendering time will be used in case you want to execute just the HM2NM tool, etc ). I changed the right-collapsible window by floating/docking windows though... in that way you can move the windows with more freedom or…
Thanks Chris! I hope you enjoy them! I am not sure it works in maya 2015 as I developed them in maya 2016.5, but maybe they do. I would like to know if they actualyl work in 2015 as well, so please tell me if it works for you!. The gumroad link is on the first post. Thanks Justo! I want to make switching from max to maya,…
"OH HAY GUYS LET'S PROGRAM SOME DECISION TREES TO SOME ANIMATED 'AVATARS' [:shifty:] AND CALL IT SERIOUS GAMES". Heh, "serious games", I think, is mostly just a buzzword used in place of "simulation" to ward off the associated thoughts of tedious hours spent learning cluttered UIs and dealing with buggy software... It's…