Hi. I have to uvmap a model (kind a yoyo, which cord is a ribbon) having two main states: one in quiet (ribbon coiled) and one extended. Do I have to model two sets of polygons for them and map in separate sections of the uvmap, hiding and showing them accordingly to the respective animation? Or what else?
Just going to repost this here, from the same Facebook thread...it doesn't have as nice of a format as above: I've got a few pet peeves about the industry, and I think a few are relevant to what you're talking about. I hate it when people blame "production" as if it's a floating entity not related to the project. When…
...and a concurrent project, bit of a glutton for punishment one might say, lol. Primary shapes blocked out: Initial definition - Running gear Resources: Background and Texture guides/inspiration, authored by Nikolaos Kaltsogiannis and Vladimir Yaschenko respectively.…
could i interest anyone in producing a piece of art work for the front page of my star trek fan-fic? i just want a simple picture showing three characters in their respective uniforms with phaser rifles... more details provided to the artist in question...
A small futuristic Chinese styled steamer, named Table 69 (Not out of choice) Feedback appreciated https://www.artstation.com/artwork/XnomXn Concept art done by Danny Chan - https://www.artstation.com/artwork/Oo0Rve Please pay respects to him by checking out his work, it's really cool!
Updated my LP and started messing around in Marmoset Toolbag. Trying to define my materials early. Still a bit of work to go to really get my Chrome, Metal and Plastic read as they shood. Also blocking in there respective main colors.
If you're going to get a degree from a school I would make sure that the course is accredited by an organisation that USCIS (US immigration) and other immigration authorities will recognize. If a degree is not accredited you're just going to be wasting your time with respect to immigration.
@Muzza123: I respect your choice and it's a good thing to be interested, but I just typed "video games stereotypes" into Google Scholar and while not all of the 44,500 results were relevant (a majority of them are, in fact, not) there's a loooooooot written about sexism in games.
It's not the first time he posts something like this. Spending your time educating him on basic ideas just doesn't seem worth it.. I would respect his opinion if he actually put thought into a post about infringing rights.
Hi guys, Just started to use marmoset toolbags And actually having this hearth burning issue with the material setting. Does the toolbag accept both spec and gloss map at the same time ? If so, how should I apply the maps respectively ?