Ctrl+N to clear what you have, redrag the model back onto the canvas, and immediately hit T to enter edit mode. Otherwise, if you make any changes to the document before switching to edit mode, it converts the model you drew out into an image.
Im in the same boat - Discovery channel is about all the tv I watch anymore - I either stream or download everything else. You already listed most of my favs, but I also watch the Fox Terminator show online.. fox.com/terminator -N
Looking fantastic, i suggest adding some wet patches here n there, also the inner eye near the bridge of the nose looks a little too dark. Also maybe give her some more makeup too? her face looks a little plain
Well of course it's up to you how you want to work. Slapping a texture on is faster than using the checker, just drag n drop. Also you can use a texture with all those features in one. I made the 7th one just for that reason.
been watching the VICE docus about N. Korea today: I hope things dont turn out like some of the people Ive been talking to in Korea feel they will. http://www.vice.com/the-vice-guide-to-travel/vice-guide-to-north-korea-1-of-3
If you move it without setting keys, upon touching the timeslider it'll revert back to the original pose. Do you have the "Auto Key" button toggled? (Hotkey: N) Also, are you sure you're out of Figure Mode? Double check on the biped rollout.
Ive got 2 geforce 9600GTs (because 2 of them was still less than 1 quaddro card) and Ive been very happy with them so far. They do everything I need, and run about any game at max settings happily. -N
^ ^ No kidding, If I chose not to read books, can I just claim it can't ever be art? He's an obsolete fossilized dinosaur. I bet 60 years ago, music aficionados like him were claiming Rock n' Roll couldn't ever be art.
I concurr with the tinman. The normalmap-extractor usually can only handle N number of vertices. More verts than needed usually means slower load/save, longer network times, more disk space, slower rendering, etc. It all adds up.
collections are intended for organising bits n pieces. https://docs.unrealengine.com/4.27/en-US/Basics/ContentBrowser/UserGuide/Collections/ I don't use them myself but our art team seems to like them