Hi all, I wanted to share something mind-blowing—an alien character we just created using HelixEdit, our new Maya plugin. No manual work on blendshapes. No tedious adjustments. Everything was automatically calculated by the tool. MetaHuman-level realism, full DNA file control, and blendshapes done in seconds. Imagine the…
The marine looks awesome, great details... maybe add some screenshots of the marine hi poly sculpt in the gallery, for variation? Everything that is in the reel is in the portfolio section, so while you have to keep the reel short you can always add different shots for the gallery once the reel has piqued the visitor's…
Been a bit since I've gotten a finished sketch down, much less scanned. I did this one during my trip to Chicago. I'm in the middle of giving it some color, but I'm not sure how it's turning out right now. Oddly enough, I was inspired to do more Space Marines art after watching the Ultramarines movie. The CG made me sad,…
If you have 200 uv tiles you dont have todo anything by hand. If you have a robot for a feature film with 1200 parts and 200 uv tiles you just slap one material on them and all is done. Those tiles are stored even if you go out to an other tool like zbrush or whatever. Try to preserve a per face shader assignement if you…
We are MountainWheelGames, a small team of aspiring game developers collaborating via the internet with the sole purpose of creating Stone Rage. Oceans separate us, few of us have ever met one another or even know what each other look like, but we know who we are through our collective work. We're artists, we're animators,…
We are MountainWheelGames, a small team of aspiring game developers collaborating via the internet with the sole purpose of creating Stone Rage. Oceans separate us, few of us have ever met one another or even know what each other look like, but we know who we are through our collective work. We're artists, we're animators,…
Johny Depp - Public Enemies - REAL TIME Johny Depp - Public Enemies (Real time) Finally, guided by Cristian-Marius Buliarca I have managed to finish my first game ready character.For more hogh quality screenshoots pls check my Artstation ArtStation - Johny Depp - Public Enemies - REAL TIME , Pogar Marius and let me know…
Sharp! Huge improvement. Maybe add some more smaller details lets scratches, scuffs, worn areas. I found that in the diffuse, its mainly solid colors and less "texture" and the spec brings it way out. Check out the guns that came with the old marmo toolbag, the links on are in the only marmo thread at the top I believe.…
hi guys, this is my first post here. there is alot of inspiring stuff on here, and i wasnt sure if i should post or not because i am not entering the low res portion of the contest but i see alot of awsome high poly models on here so i figured id post my mudboxed zerg. he is going to be wrapping up a marine and killing him…
Well, this is one hell of a convoluted and hard-to-read table ! A lot could be said about the relative usefulness of it so I won't go there (especially since everything can be figured out without using any formula, by just applying a clever reference texture to a bunch of assets placed in a scene...). But I think it would…