@bpears The uv range for that texture is 0 > 1 for both U and V, as it is for all textures. Because it's non square, it's aspect (1:2) may confuse. Let's say that texture is Width=512 px and Height =1024 px, the u range is from 0 to 1, or 0px to 512px. The v range is 0 to 1, or 0px to 1024px. So the tiling part's bottom…