Hi, we´re looking for a 3d/enviroment artist to work on a few sets of rocks for a large terrain. PBR workflow - the result should be realistic. This is our project : http://www.indiedb.com/games/pantropy Looking forward to your mails! Best, Sebastian
Hi, my name is Rodrigo and I am looking for work. I love game production. I can model, texture and make optimized meshs, this include enviroment objects and characters. Hope you like my work. http://www.rodrigobanzato.com http://www.tonka3d.com.br
Yo yo. I think you should remove the Resident Evil enviro from your portfolio. Aside from that, your stuff looks dope. Apply for some jobs, and keep making more art!!
Guuuys this is Hitman.Look at that enviroments and that walk animation :D .Awesome haha. [ame=" https://www.youtube.com/watch?v=9_pal859keA&feature=player_embedded"][E3 2012] Hitman Absolution - world's first hands-on footage - YouTube[/ame]
I'll be doing this one (albeit a few days later, got a big influx of work recently), I wanna learn my way around enviro modelling and step up my game with modular texturing.
If the demo was finished graphics-wise I'd say the graphich for epona are better than the horse in SotC. You can't argue style. The enviroments are very impressive but then I haven't seen much of the eviroments for the new zelda.
haha I was thinking the same thing.. morelike island paradise. it looks great. the thing that stands out to me is the shader you chose to use on the water - kind of off putting when compared with the rest of the enviro.
Looks nice. The wooden grip maybe needs some work. And probably you should use a reflection map, cubemapping or spheremapping, if that's possible in the enviroment you want to use it. But isn't that rather a revolver than a pistol?
I love that last one! Looks great. Your style is great. I'd love to see a whole enviroment through. Maybe you should think about doing one! (Would be great for your portfolio, too!)
I totally get that. It changes the framing of shots, effects what is on and off screen, and completely changes your view of the enviroment. But from what I've seen in Ghost, it only causes some clipping issues on one gun.