[ QUOTE ] And surely Tom, what you believe does enter into this debate? Since the people at insurance companies who adopted this phrase many moons ago clearly did so on the basis of their beliefs right? [/ QUOTE ] Once upon a time, I'd have thought so. Somewhere along the line, I realized it doesn't matter. I mean, this…
dnc: i think that's an application thing, the transparency draw order. Shaders allow you to decide HOW your model is rendered, but not in what order. The application needs to have proper support for transparency in its draw order, but that's often not the case in DCC apps like Max or Maya. I'm a bit confused why you think…
The corridor does seem rather monochromatic. Even the video display is just white, when they are almost always used to provide color and lighting to a scene. Try reducing the overall lighting, and make the small lights provide isolated pools of light. Keep in mind that artificial lights are rarely white - fluorescent…
"Hello, my name is Brian Bann. I'm an environmental artist capable of creating a wide range environments ranging from highly detailed, next-gen environments to mobile environments with strict restrictions." Should be more like, "My name is Brian Bann. I'm an environment artist with the ability to create a wide range of…
Hey Rmunday, weapons are particularly challenging in 3d, as I'm sure you've discovered. I've played around with a lot of different solutions, but having it game ready adds a whole different level of complexity. Below is a solution where the sword is pinned to either the world or shealth, and the sword drives the IK hand…
So this is kind of tricky but I got it working with Unreal and should work with other games. You are totally on the right path, but there are quite a few little steps you have to take since the rig isn't really meant to work with games, there are a bunch of end joints you don't need and cause issues in engines, and yes you…
I think even an AK-47 is overreaching at this point, mate. Your main concern this early should be to learn how to recognize and make different shapes, how subdivision works and modern textures are made. As you go along you'll learn the tools and tricks needed to advance. This takes a lot of effort and time, so I'd suggest…
This is the perennial issue with technical artists. http://tech-artists.org/forum/showthread.php?t=41 There is no definition of a technical artist even at a single studio. We have three people here (myself, Ben Cloward, and David Wright) who do such a side spectrum of stuff, from improptu scripting to writing animation…
To be honest you should create a mel-script file with your personal modifications... For example in your MyDocument/maya/XXXX/scripts directory, you will find userSetup.mel file. Just open it, and add the following line : source "Crazyeyes_PersonnalHotKeys.mel"; Close the file and create a new ASCI file you will rename as…
Hey there, I'll give some honest feedback :) It's definitely a good start so keep it up! 1) Personally I'd delete the sketches. I'm by all means no expert in drawing but I don't think they'll benefit your desired position. 2) Overall you should focus a bit on lighting and presentation quality. At the moment most of your…