Hello once more! Im closing up on the sculpt of Fiat Dino Coupe, I need some good advices on how to get to good, realistic render of it. Ive never done realistic renders so I dont know if I need to hand paint him then throw some metalic maps on him or something (same for tires and everything else). I have next options to…
Project completed! You can view the final renders and breakdowns on artstation. One of the biggest lessons I learned from this project was to not model capes as show pieces. I modeled the cape in action with folds and then had the great idea of forming the topology around it. This caused a few problems when it came time to…
The ground is a static mesh. I'm starting to feel like the style of this piece is drifting away from what I originally intended. I'm worried now that it is more of a hybrid of stylized and more realistic textures. I'm almost thinking about ditching to scene idea... finishing the texturing on the original central pieces,…
what do you mean by "I'm not trying to make this model realistic."? It looks pretty realistic as it is now The breakdown for the rust on the hull is nice and the textures looks really good so far :smile: Rust and panel lines look great and I understand why you paint the rust manually, I sometimes wonder if I'm doing…
Yoomes For the leaves, those will not work. The game style is realistic to a degree. Those leaves (with how flat and full they look) give off a stylized impression and would class with everything. Take for example, my leaves a few posts up. My tree isn't complete yet since there are a few adjustments that I still need to…
@Nick_Medukha Your recent light update looks good. Way more realistic on the pan I would decrease the normal intesnity on your pan to make it more realistic You could change the roughness intensity of the material to a higher, less reflective You could make only some parts of the texture with low roughness to make them…
Hey some of ur pics are low or high res and what are they useful in any meaning by not describing what they are used for? Keep maximum 4 pieces of your best work, you are 3d-artist then you should have one character, one random vehicle, one or two random props, and one random stuff. A big plus is if you can make something…
I never added that one here. but maybe it could help some? It was an attempt for someone to create a detailled military box from... a box (=cube )... :) This is not really original work but it could help some to understand how to delete some polygons with "good" diffuse and some other shader?…
TOTALLY NOT REALISTIC. REDO SO IT'S MORE REALISTIC LIKE THE GRAVITY GUN FROM HALF-LIFE. :) Just kiddin, I think it looks awesome. I am having a hard time trying to wrap my head around how large it is though. If it's as big as the trigger grip is implying, you'd think the barrel grip would require you to really reach…
Hey there, what 's your process for creating this? Also since you said you are planning to make a game, what 's your inspirations and what kind of style do you wish to achieve? I 'm asking all this to understand what you have in your mind and help you achieve it, right now I could say this doesn't look realistic and what…