you could try doing a value check, make everything greyscale and see which areas are too light or dark, or need more hand painted light info. I just loaded this into photoshop and used the burn and dodge brushes. Overall you could push details and contrast a bit more. Either her skin is too dark for her hair, or her hair…
I won't go into details since everything has been very well covered already (and that's an understatement !) but I'll just share the way I personally tend to review this kind of stuff when receiving files, and what I notice without even doing a test bake. - First off I open the low in FBXReview. It's as barebones as it…
Very nice! You probably could push the highlights on the grey parts of the armor some more, e.g. the ridges, but perhaps you wanted to contrast that with the golden parts.
ROHITH06 I like your breakdown more than Polyshark's. at a glance, i can get a good sense of the modular parts of the scene. @PolyShark that breakdown looks like it took a long time to color and make that color key, but at a glance, i don't see any valuable information in the image, and im not sure what its purpose is. is…
I attended GAI for a course and I highly recommend that program. Granted like any pathway you get out what you put in. I've seen amazing improvement from artists as well as amazing arguments arise from people being too thickheaded and prideful to be able to learn and take critique well. As far as BIGTIME's concerns and…
I personally find Photoshop the way to go. I find you get more control over texture placement and you can tweak colour levels. I'd then save as your chosen texture file and jump into the tool to see how it looks. I wouldn't say you'd have to make individual textures, you could use layers in Photoshop (similar to composite…
WOW, Abrvpt , thank you, mate! The article and your feedback will be very usefull for me, because I still don't know how to draw the folds on this type of pants :) I am going to remake this parts of pants
It's not a trick really and most of you propbably know about it but for those who don't it can be a real timesaver if you work with complex meshes which need to be exploded. So you have a mesh with like 100 parts which some of which are really close to each other. Something like this: You need to explode it of course. But…
@AdamDanby I think that anatomy looks great. Nothing wrong with it. Your head might be a smidge too large? At least compared to the reference image. I think the bulk of your issues are really with small details. For example, the belt. I know the problem seems like a really small issue, but just changing the slope/position…
Tldr; Add colors, stop & do other things come back later. "stuck on textures" i am getting more into colors lately & i feel this is very "one toned". Maybe this is why it may not be interesting enough or satisfying for you? I can say for me (outsider looking in) things do feel off for me also. Did a search term that might…