Here is what I'm doing in my freetime lately. Original 2D Illustration by Kory Hubell. Sculpted and Rendered in ZBrush, composited in Photoshop I hope you like it guys.
well if you must, you must. but looking different just to do so is an iffy proposition, like I said with a little work you can still do novel m4/ar15 family gun set-ups, but scopes mounted on top of carry handles are very much the province of pre-picatinny rail rifles, it's a retro look. one i happen to like, but it needs…
Can you guess? She is equipped with blendshapes and animation. It was nice to finally learn how to use that, but was a struggle to import into UDK! Heres a video of that! Wanted to go a for a stylized caricature.
yes, as always, per is the drugqueen of the night. (EDIT: cheers fuse, but you're not as sexy) he does know me better than most here.. even my favorite spot (please don't tell!). + his english is suspiciously better, so there you go. the 'revelation rant' is not something you can teach, as you said. everybody has his own…
Hello, i have experience with hipoly worklow for pre rendered games, movies etc. But im not really that experiences with "low poly" graphics for real time applications (3D games, etc.) And im not really sure what Marmoset toolset is for :-)...? Yes a total newbie question. Its not really a modeling software, its not…
Wow I had no idea this was doable in 3d max! And I realize this post is probably gonna sound really noobish for those who knew about this :( Its basically like silo/modo/nex with the mouseover highlighting of things, except if you enable the "multi" preview selection then it does all 3 component types, which means I dont…
I can't understand why you asking for meshes , you probably mean UVmap? , skins are already uvmaped , although there are not the easeast to understand or apply a propper cammo patern the vehicles/tanks have an already UVMAP (otherwise wont be posible to be inside). So skiners have to understand they way that existing uvmap…
Hi. I think I've finished but I would appreciated your suggestions and recommendations. It was made on Mudbox and I want to be sure that everything is fine before do any retopology.
Decided to update my portfolio with some new stuff before searching for some new job opportunities so i'm starting with this concept by zioneciel: http://zionenciel.deviantart.com/art/WIP-Empress-457331094
Woah, been a busy weekend! Got to work a little bit more on him, though. Made a lopoly cage and made som quick bakes for the ground textures. It's pretty makeshift yet, but it's an indication of where he's headed. And some ears! Ears! EARS! [ QUOTE ] Any chance of a little insight into how you get this sort of effect?…