I've been working on this the past couple of days using solely probooleans and then a little hand tweaking in max. Took the pieces into zbrush and dynameshed + polished along with some hand smoothing. Based on the concept here: http://www.rmory.net/portfolio/blacktank/#prettyPhoto[gallery]/3/ You can also see a decimated…
Just finished this up tonight. Total work time was actually about 3 to 4 solid days.. nothing special.. but still a fun study.. started from dynamesh.. always down for crits if anybody has anything they think could improve this.. Edit: oh and the frog I observed: Low Poly-- playing with initial lighting tests to final
I box model way more than sculpt. For any workflow in which you already have a clear concept I find it's usually faster and more efficient overall. Sometimes I use dynamesh to quickly get the very rough shape of a thing in place, then retopo that and go with box modeling from there.
What I have done so far during the night. Dynameshed from a sphere, just blocking out proportions using Zeronis's Blur ortho illustration. Looking at the popstar image, I think I might make her a bit more slender ...but I'm not sure yet, a bit tired for today.
I'm VERY interested in this. I've been watching the way Tor models and would love to use the same workflow but unfortunately I'm working in Maya. Recently I've been using the zbrush dynamesh+polish technique, but the feature maya has for creating bevels on intersecting geometry would be so useful for retopo after.
Hey Thank you for advice. This time i made base with DynaMesh -> zRemesher -> sculpting. Here is next head, which i think it is better than first. I based on this picture http://img506.imageshack.us/img506/7870/head304ft.jpg Also i made a goblin's head from wow. Here are renders
Welcome to Polycount :> Looks pretty sweet for just starting out. However, I think your sculpts look a bit "lumpy". Try blocking in the basic muscle structures at much lower subdivision levels first, and then detail as you subdivide. Are you using Dynamesh and starting with a sphere, or...? Whats your process here?
Thanks for comment, still working out the best one for the back :) Had a few hours today to dynamesh the whole thing and experiment a bit further. Still playing around with the design and seeing where I want to take it. The one on the left shouldn't be all black, but didn't have time to paint in paneling for that one :)
Yes, It's not the most elegant solution but it should work. As long as the center point of that subtool is at zero in unified space. Looking at your image a lot of those vines could be separate subtools. You shouldn't need to have them dynameshed at this point as you're still twisting, turning and wrapping them around each…
Thanks for the response buddy i actually just ended up remaking the shape, seems like it was the shadow box which did it along with the clip curve tool. anyways it worked once i just used dynamesh and clip tool, though ill try what you said in the future if it happens again.