Even though this isn't exactly what you are after, here are two things you can do for it to not drive you insane : You could also use 4.27 instead of whatever is current. 5.x has numerous issues (from UX to performance) that makes the editor unnecessary unpleasant to use compared to the previous version.
What Mistry10 said, a small scene with maybe 5 medium props and 5 small props, good lightning and mood.. Just plain "a bunch of props" doesn't cut it. That's the feeling i've got..
thanks :) but this script creates 5 Xform modifier to each of my 5 boxes, though and the values of the Xform UVs are random how it should be, but I have to delete 4 modifiers from each box
You are correct on that. When I created the DDO project I had it at default and not the unity 5 metalness even though I exported it as a unity 5 metalness files. I misunderstood the process. Thanks.
looks like its coming along well, heres a shot with some decent lighting http://img.cinemablend.com/cb/7/a/5/5/9/f/7a559f92e036643b93cb99cfd2771045afa8f0da0034707f5d269e9d48a14d7b.jpg you could probably improve on that though.
dude the main cylinder should have a number of sides divisible by 5, to better match up with the 5 chambers. You're just making it harder to add the recesses on the sides later by using the default 32.