Went back to finish Bridget (because why not add another concurrent piece into the mix?!). Some finished furniture for the aparment scene, about 3800 tris each.
From what I've seen Polybrush, which allows you to work on any mesh. That's in beta though, and it'll cost money to get into. Here's the link: http://forum.unity3d.com/threads/polybrush-mesh-sculpting-texture-blending-and-vertex-painting-for-any-mesh.381884/
I also came across this article, it's the ONLY article to say this so take it with a grain of salt but apparently they made big improvements to the engine and have surpassed their 30fps goal and are moving to 60fps. If so, I'll be a happy camper. http://www.kdramastars.com/articles/38489/20140918/bloodborne-ps4.htm
I agree. Needs some contrast and some knots to make it pop http://previews.123rf.com/images/annaeremina/annaeremina1504/annaeremina150400076/38862239-old-dry-wood-planks-with-knots-and-cracks-close-up-Stock-Photo.jpg
Sweet thanks for link it was a great read. I got a few quick questions though if you don't mind. Since I'm trying to create a tilable stone texture I imagine I would skip that first top half because I have no metal information? In the second bottom half he creates a gray fill layer (#383838), would I use the same value, or…
I guess you're a max user. I think the video described the correct process for maya, because vahl describes it here: http://www.polycount.com/forum/showthread.php?t=38643
Newer graphics cards are awful at editing models. They're optimized for smaller batches like you'd find in a game rather than single batches of millions, and expect batches to not change once uploaded. 3DS Max is pretty much unusable on my machine with complex models as there's a 1-2sec hang after any change to a model…
Hello, finally I had the chance to work on the snow again, due to other university projects I had to focus on other things for a few weeks. I made a new texture, and created a new material. I tried to improve the simulation by adding Acceleration and Kill Height and generally make it more believable. One problem though, it…
You're right on the stand adjustment. I already own two of the cheaper Asus monitors from awhile back when I grabbed them for cheap. Investigating also looks like they're annoying and expensive to mount to an arm. ($31 just for the adapter, Sheesh.) I'll look around for something in the price range that offers the same…