When I try to load my material I made in designer in painter it won't load sp starts getting stuck. And it doesn't put my material on it. I've waited over 5 minutes to load it on 256 and it didn't load. I tried loading it in substane player at 4k and it loaded within a few seconds. SD and SP are both up t date.
Dude thats a 130W cooler, that thing is tiny. Clearly that is not fit for a 9900k. No, The new one is too small too and just 180W. If you go Air cooling you need a Dark Rock Pro with 250 or something like that, that is absolutely not fit.
A bit of what the highpolies look like for this project. The nice thing about this spec is how quick and simple the HPs can be. When it all gets crunched down to a 256 or 128 a quick chamfer job looks the same as an actual subdivision model.
afaik, Compact Memory unloads data to your hard drive, so you want that cranked all the way up (256 is waaaay too low) to properly take advantage of your ram instead of relying so heavily on your HDD.
yeah I have heard of some people getting at least 250, but the funniest thing I overheard was when someone from an adjoining office was discussing hiring a producer and quoted around 800 per day. I am in the wrong job:)
yeah some heroes have very fucked up value range.....for esample Lina's spec exponent (alpha mask 2) goes from low to high in a range of value from 0-50... 50 to 255 is is just extreme and weird
Ok I took an object from 2010 exported obj to max 9. Turbosmoothed both for the high poly and max 9 is steady at like 250-400 fps on screen while 2010 is at like 20 What the hell. Thats insane!
use photobucket or similar and just link them in with tags for texture sizes first find a resolution thats suits say 256 per metre then stick to that and yes lots of tilling textures and smaller textures are generally better as they are more re-useable
Way too much money for that rig, that case, processor, and 2 graphics cards really jack up the price. You could build an i7 920 rig (overclock it to 4.0ghz), with a Geforce GTX 275, 9 gigs of ram, for around 1.3k
There's also that Maya Indie version that's been out for a bit. I think I got mine for like 250 USD for the year. I know for the outsource studio I'm with about half our artists are Blender users. It really just depends on what you can do with the tools you have like Tim said.