when the shareholders and CEO's pilfer the majority of profits it's not "stretching themselves to thin" to have hired too many people. It's just greed. The game is to make as much money as possible for the people at top, and the artist and other employees are numbers which serve that game. It's not like profits are razor…
Company Description Interested in working for an exciting company that is redefining the way people play video games? Interested in working for a world class company in a fun, and rewarding environment in Barcelona? Then Gameloft is the company for you! About Gameloft Leader in the development and publishing of mobile…
Senior Producer * Barcelona, Spain * Full-time Company Description About Gameloft Leader in the development and publishing of mobile games, Gameloft has established itself as one of the top innovators in its field since 2000. Gameloft creates games for all digital platforms and with an audience of 113 million monthly users…
Company Description Interested
in working for an exciting company that is redefining the way people
play video games? Interested in working for a world class company in a
fun, and rewarding environment in Barcelona? Then Gameloft is the
company for you! About Gameloft Leader
in the development and publishing of mobile…
Company Description Interested in working for an exciting company that is redefining the way people play video games? Interested in working for a world class company in a fun, and rewarding environment in Barcelona? Then Gameloft is the company for you! About Gameloft Leader in the development and publishing of mobile…
You could probably watch some tutorials that cover the basics in order to figure out how the whole process comes together. Here's one example of such a tutorial. And another. To answer the overlap question now: Generally in a game engine a texture is repeated in both U and V axis of the texture. So if you have 6 identical…
mentorship email send out! if you didnt get a mail but applied i`m sorry, the total count was 130 people and i narrowed it down to 23 people that i really want to mentor without a doubt where everything was there that i was looking for (and i still need to pick only 5 of those :s ). One key factor in my decision was…
Hey all, I have started thinking seriously about the LP since my last post and decided to do another normal test on the vaulted bricks, which might actually make the cut and be in final asset, though I could prob. shave off some geo. first ^^ Its currently a total of 192 tris but depending on how it looks i could prob. get…
Stromberg90: Sure, its actually a pretty simple setup. In Zbrush, I used the "SilverFoilBright" matcap material, and changed the color to be a very slight yellow/green. I didn't save the exact color but R:124 G:127 B:113 looks to be very close. Then I just used Best Preview Render and exported out the different passes:…