Classic American Vehicle (Car #15 based on 1976 Gran Torino) This model came in at 894 polygons, and also uses a 512 x 512 hand painted texture. The reflection intensity and mask are contained in the alpha channel of the diffuse texture. This campaign blew away my expectations and now sits at 116% funded.
620? Holy shit. I thought I was bad with 120!!!! I want Dishonoured for 75% off and Dark Souls for 50%. A pack for all those Eidos retro games that have just gone on steam would be nice too. Everyone buy Soul Reaver so we get a sequel! :D
Your outlet UVs use only 1/4 th of the height of your map, make it use the all UV space and use a 128 px map (512/4). It will make the same textel density with less maps. Consistent texel size + Maximizing UV space = less map = Less memory
Exactly. Engines Mip in powers of 2, so try tI have your atlas divided more evenly. Ie, have every side of every atlas element a power of 2, so 64, 128, 256, 512, etc. I wouldn't reccomend atlasing in thirds like you seem to be doing.
I'd pick 128-250gb SSD over 16gb of ram for photography. Raw photos can get pretty large and slow to move around and open, being able to open Photoshop in a few seconds is really nice, and a photographer shouldn't be making massive PSD files like video game artists do.
Here is another wip shot of a new assignment at school. This is a texturing assignment. I modeled the high poly and projected the normals/AO on a plane Tri count = 2 Software = 3DS Max 2011 Viewing = Xoliul viewport shader 1.6 Now time to texture! Sci-Fi Floor Tile Low Poly:
Made this sandbag wall before I know how to bake. Went back to day and tried it on one of the bag. Note that the baked sandbag uv was made really quick just for testing, same goes for the texture. Will be remaking this sandbag wall model :) The regulare sandbag contains 104 Tris compared to the 128 baked.
"MountFilesystem( 217 ) failed: SteamMountFilesystem(9716,217,0xd92fd28=,0xd92fc18) failed with error 116: Cache needs repair" I'm getting that error when I compile, any ideas? Here's the all my files http://dl.dropbox.com/u/2184180/models.zip (I'm not finished Uving or texturing, I just wanna test it first.)
heres some inspiration for you... http://forums.cgsociety.org/showthread.php?f=121&t=39470 one of the coolest threads I have ever seen on tinternet. Its kinda old now but still very inspiring. Starts off saying he wants a job at Blizzard and ends with him saying he is working there
Texturing request: We have existing 3D models that now require textures. Detailed 3D sculpts will be provided to you up front for baking into your diffuse map. Please see some general reference images below. Priority: 1 - 2 textures per week. Budget: $125 USD per texture Freelance applicants musty include a copy of their…