Thought this would be a good place for this. [ame=" https://www.youtube.com/watch?v=CIQ4Yty1ask"]IGN's Top 100 Game Developers: Humble Beginnings - YouTube[/ame] [ame="https://www.youtube.com/watch?v=bgwG-VBKStU"]IGN's Top 100 Game Developers: Industry Advice - How to Get Started - YouTube[/ame]
4, 8, 15, 16, 23, 42 i tend to use 100, and 0 a lot (flow). brush is always at 100, unless i vary pressure w/ opacity. no magic numbers for the layers, just whatever works. Just at the least i have 6 layers with the above numbers in each psd.
amazing! thanks a lot mop! i'll work on it soon! what settings do you use on your brushes to create that effect? just hard round brushes at 100%? i draw at 100%, but then smudge it so the colors blend nicely... i guess that's what makes it look so blurred. thanks again!
miauu's Statistica is updated to version 1.1. Changelog: Added: - show missing textures - show Geometry and Shapes objects with materials - show xRef scenes: enabled (total count) - Active Render Name
Did bakes today, i'm pretty happy with the result, still stuff to tweak (Like the very heavy AO) but i can do that while texturing :) The wepons are pretty boring but i had to prioritise haha Better 100% done, 80% perfect than 80% done, 100% perfect
Your site is incredible slow for me. I'm in the EU but i'm on a 100/100 line. That image of the truck tok 15 seconds to load if not more. And the site is just insane. Just wanted to let you know :) [EDIT] Saw your stuff now.. Looks super dude! Congrats on a release! :)
I recently picked up The War of Art by Steven Pressfield. It's a very short book but was extremely helpful. Although the primary focus is on writing, anything in there can be applied to any artistic application or long-term goal. The tips and mindset that Steven writes about really help you understand discipline and…
As Wesley said, 'sliderTime' will return what frame the slider is on. And assigning it a number sets what frame its on. Just remember that you can only set the sliderTime to something in the animation range, it defaults to 0-100. So if you try to set the sliderTime to 110 it will actually be 100. That's caused me some…
in the exporter you can set the export size and calibration profile, but i gues you might have found that already. so if you set it to 100% in the exporter but it still only exports your 50% workresolution, i would probably open the reimporter and set the workrez to 100%, regenerate and then export again.
heres a little piece for an ISU for a class i have coming up its a view of a fighter craft photoshop 100%. not even a pencil drawing to go from. it HAS to be 100% digital, lol. tell me what you guys think about it. i'm, as always, open to all crits and suggestions: