Looks like an intriquing design..I would say .308 by the mag size. The picatinny rail doesnt look correct though and I would have suggested trying to duplicate a military scope..they are very distinct. I'm also not a big fan of that piece under the foreguard..looks like a stick on piece.
Ah nice I was reading something earlier that was just the same as that except with ants (again), http://news.nationalgeographic.com/news/2008/01/080117-ant-berries_2.html But yeah parasites going from bird crap to ants, make the ant more likely to be eaten, into bird, then back out to bird crap.
Hi Smartdevil. The link to Unwrap Tools 1.6 no longer seems to be working, is it available elsewhere? Many thanks for keeping this script going, I use v1.5 every day on Max 2008 and I won't know what to do with myself if I can't use it when the company upgrades to 2010 soon!
[ame=" https://www.youtube.com/watch?v=_f4eGQ9MIWM"]Genso Suikoden II - Opening Movie - YouTube[/ame] suikoden 2 i was blown away by the depth of this game, the story, multiple endings, you own a castle that gets bigger everytime you recruit new members ( up to 108 unique characters !).
Hello, thanks for a great tool. I tried exporting an animation using the stooge plugin using Maya 2008. But when I load the animation and skeleton in Marmoset, the skeleton animates but the mesh remains stationary. I think the skinning's not been imported, any idea why this'd happen? Thank you.
I wouldn't read too much in to it. It's likely fluff for investors to get boners over without the use of a little blue pill. To lighten the mood, though, lets read Brad Bird talking about fostering innovation: http://gigaom.com/2008/04/17/pixars-brad-bird-on-fostering-innovation/
If your using max 2009 then vista x64 is ok but 2008 and earlier if your running aero it'll switch to "basic visual style" which can get annoying. And what I found was that if your not running aero then you get annoying photoshop mouse lag which fixes itself in aero.
Yeah I realized that a bit with the stomach as well. As for skin tone: Really? Pale Gray? http://www.gamingsteve.com/images/2008/01/ffxii_24_psd_jpgcopy.jpg http://mikebarrington.com/images/Boards/ff12-fran.jpg I always tended to think she looked like a light skinned African. I guess it's in the eye of the beholder.
You can snap to UV:s in 2008. It's the same as snap to point (v) works like any other snap except for some reason you can't use the MMB. If you're looking for the Retain component spacing option it's in tool settings for the move tool when you have the UV-editor active.
Ello, I need a little advice on whats probably a daft problem I'm having in Maya 2008. My scale and rotate manipulators turn grey and inoperable at times, move will still work on the selected vertex's, (verticies?) but scale and rotate wont. Have I/am I doing something daft. thanks in advance and sorry again