i'm sorting the faces, the modifier has a gizmo with position or direction options, if set to direction the order is set by z position of the face center in the modifier space otherwise it's set by the distance from the gizmo position. There are some oddities to fix, even though I sort the whole Face array within the mesh…
@c.buliarca: Nice :) I want to get on some Photoshop panel action some time soon again as well. I worked on a camera tracker on the weekend in AIR for a social media driven slot car set. For some reason our mechanical solution was not working reliable enough as the slot cars moved to fast, so we ended up using my web cam…
Nothing fancy here, but while working on a CGFX shader in Maya, I decided to have a look at the attribute editor interface. So here it is:* added the possibility to group parameters by using the semantic * added a menu to display parameters either the classic way or by group (because not all shaders will support this last…
Came up with the idea of having thumbs for objects in a Max File that u want to Merge into your scene. So using this tool, u could see each Object or Group of Objects, or a whole layer as a thumbnail, then merge that into the scene via right click and maybe drag/drop the thumbnail. Edit: Updated the image. Added some new…
Been working on an App Link for 3DSMax and 3D-Coat. There was another one made a few years ago (the one you can see a video for on the 3DC website), but it was long since abandoned and didn't work correctly with newer versions of Max or 3DC. I added a few of extra features like automatically assigning flat/stingray…
Hey McGreed, this will probably help http://docs.autodesk.com/3DSMAX/15/ENU/MAXScript-Help/index.html?url=files/GUID-513285B3-DBF6-471E-B587-B5BE14D4D875.htm,topicNumber=d30e705402 On a side note, anyone have experience with DotNet? Having trouble with what seems like a refresh issue with a listView and rollout floaters.…
Have you looked into using comtypes in the python engine of maya, i have done this to setup a com link between maya and Photoshop, which allows me to get full access of photoshops scripting api from python in maya. If you look at my sig at the psLink video, that is how im sending the data and calling photoshop methods from…
Maya 2011 breaks several commands, such as selectMode and selectType, which are very important for determining what mode the user is in. Frame sizes dont work the same either (so stuff gets cut off). I need to check and and see if they've got replacements for some commands to make a 2011 specific version. As for…
Some more progress: I added 3 types of Curve Clip types. -Action: This uses a pre made script and the Curve Clip calls a function on that script and passes the interpolated value. -Direct Variable Access: this allows you to set a variable on the target object to the interpolated value. It operates on float, int or vector…
I've been working on a script to help automate the generation of the maps that Epic use for their hair shader found here: https://docs.unrealengine.com/latest/INT/Resources/Showcases/PhotorealisticCharacter/#hairauthoring It works by taking max hair and fur, creating splines from guides, converting those to geometry (so…