There was a user here who made a video tutorial of character modeling. It's only $1.75 http://www.polycount.com/forum/showthread.php?t=108454 Here's a free online tutorial on box modeling a human head http://www.anghelescu.net/tutorials/Russell_Crowe_3d/Russell_Crowe_page3.html If you also want to model/sculpt something…
I wasn't trying to replicate the photo exactly, and ya the petals are not shaped exactly the same and are definitely not in the same place. It was more an exercise to see if I could make the flowers look photo realistic and tinker with a depth of field shot. I can still tweak the stamen, though I'm essentially finished…
Yeah, this is really good. I like how you made the sculpt so realistic to how a real female looks, instead of making a fem-bot like many others do. The only thing that bothers me a bit is how pinched the area behind the knee is. Maybe just a light smooth would fix it. In any event, its an extremely minor crit, and this is…
mr_ace- The concept was drawn (not by me) for a cartoon character in a 3dBbeat em up. All your suggestions are spot on, and I thought about each issue you listed. But this is not a photo realistic gun for a FPS. Its a weekend study on a cartoon gun seen mostly from middle ground distance. Thanks for taking the time to…
I think you should spend a little more time on your debris/decals. They all have a very deliberate and apparent edge. You should work the blending into form of the texture more, rather than just using a soft fuzzy edge. I also think the large plaster pieces could use a more organic/realistic look - now they are very…
Here is a school assignment for 2 weeks. Why i chose to make a forest is because i wanted to create some realistic leaf trees. My budget was 50k tris for the whole level so i could not make the trees as high poly as i wanted to and i also wanted to add some more humane made props in the scene. Feel free to give me some…
I think mbullister's example shows that a multilayered surface does look much better and more realistic than just diffuse with a flat normal. Sure its more expensive, but thats what fallbacks are for. Having the extra specular layer really helps the perception of the material. On a side note, with unreal moving to deferred…
I think the old fashioned movie effects of the original trilogy is what makes it so enjoyable. These new CG special effects take away some of the magic that made the original series timeless. Too much time spent making a realistic CG character, less time spent on story. Spoiled are we. Blinded by eye candy we have been.…
I like what I see. Pretty good realistic stuff, although I'd be interested to see some more diverse subject matter. Give us some Fantasy swords, or a goblin hovel. Give us a gigantic sci-fi gun, or space station. Up your detail level, and like everybody is saying, do a low-poly and normal map + texture those suckers!
Thanks for the follow up AimBiZ. I really appreciate it. I made some more changes to the jaw, feet, triceps, deltoids and pecs. As for the style, the idea was to create a more "realistic" version of the character but yes I was also combining it with a bit of a study. I've started blocking in some of the gear as well. I had…