Will probably go fer the new microsoft AIO after a couple generations. I have been craving a 28 inch pressure sensitive screen for a long time. Hoping that have a gpu in the next model that runs the nearly 5k screen with more power. ( size and fidelity is very sexy )
@GeorgeCrudo I have a Surface pro 3 i5. It handles Zbrush really really well. The only problem is the screen and the pen. When pushing down the screen creates a ripple and is really off putting. It also has no where near the sensitivity and precision as my Wacom Pro Tablet.
yea i forgot to mention that i have been deleting history on each object before the boolean operation. Open faces. . . that could be the problem. I'll get some screen caps in a few. **no need for screens - i didn't notice the open face problem, all is well thanks**
Check out the god-aweful c_ models they have been producing lately. They are a combination world and view model with NO LODS (wtf valve?) Then you have to consider alot of these models may be combined on screen at the same time, such as the spy revolver, AND watch at the same time, and to top it off the two alternate spy…
Changed my UI popup script so that it now pops up world space UI and screen space UI. Here is an example of the screen space UI. This should hopefully fix the blurry UI text problem. Planning, for now anyway, on keeping both.
Looks way better now, the one thing that might push it a bit further would be to add some glow and emissive to the screen so that it looks back-lit, looks a bit like a piece of paper behind a matte glass screen right now to me.
Hey clay, you know you're stuff, I have a question for you. Does an NVIDIA GeForce GTX 560M have a HDMI in as well as out? Basically I'm thinking of using a 3D laptop screen as a 3D screen for a PS3/Xbox, is that even possible?
Hi guys. here are some screens from the arena we have build exclusively for the new alpha v.6 which will be released these days and in game screen any request or suggestions? ______________ For gameplay update and weekly updates you can follow our devblog.
Doesnt matter what your monitor was. Its what its setup to display at inside the game. Did you have these problems before you had the lcd? Are you sitting closeror farther from the screen? Are you using a larger screen or higher resolution?
Posting a breakdown of the assets I've created for this one. Made some variations on these aswell. Also: The screens appear to be very dark (thus very bad visible) on some monitors, while - for example - on my screen they are fine. How do for example these two compare to each other? Original Brighter one