Hello I'm Poliword team leader and I'm here to recruit animator who could make similar animation-videos as example below: [ame] https://www.youtube.com/watch?v=w5I3VnCHWsU[/ame] We need two type of videos a. Introduction video in form of mentioned type animation b. Tutorial videos to allow people learn about how to use our…
I'll try to put this as positively as possible, but i have to dissent with the popular opinion here. I feel like you really need to work on defining the forms and silhouettes of these characters before adding in details. Most of the images are unreadable and confusing. I feel like the most successful images you posted are…
That's interesting. So by the time there were full 3D games on the PC, they'd either go with full skeletal animation or MD2-style vertex animation. There probably wasn't an intermediary period of PC games where they'd use this "hierarchical node animation with the segmented meshes" as we saw in consoles. The earliest…
I read a short interview from the guy that wrote the original post, the reason he took down the post wasn't because he was really getting much of a threat of being doxxed. Apparently he received mostly positivity from the post, but not in the way he had hoped. Here's what he said about the post after it got too big: I was…
Hi! Things you can try to get your hands dirty: * Bi-monthly challenge (any challenge really). Why it helps: fixed duration, concepts to work off, others potentially doing the same subject with perhaps different approach, gives reason to think about and articulate workflows. Fill additional parameters like style-specifics…
Hay guise! Gosh I'm so nervous, first real post and all :poly115: I made this back in April/May while applying for a school I really wanted to go to, but sadly I didn't get in this year so I'll have to try again next year. Maybe it had something to do with there being over 500 applicants for 30 positions and I had zero…