Retouched an old mobile type piece i hope this is cool it's 1,177 but using a pbr texture process. Click pic for video and maps. Love the lowpoly work keep on trucking
Man, I hope all the best for you. Victorian buildings are greatest looking buildings. They fit in so many type of games from Resident Evil to Assassin Creed.
So I studied my references again and rearranged the foliage. Tried to preserve the variety of grass types and colors and keep it in clusters. Hope it looks more natural now :)
Been working on a personal project of a Greenhouse/Arboretum type build inspired by the Crystal Gardens in Madrid. Hoping to learn procedural texture creating in Substance Designer to continue this in 2016.
Yeah, I can see that. I'm hoping that using such a dark color for the wood would give it the feeling of sturdiness and age. I referenced the Australian Buloke for the wood type, lacquered but used.
Weekend MiniDump from me :) did a Eve Hypo for the art jam and started highpoly work of my guitar, hoping to have the highpoly ready in a day or 2 :) then its back on the escape!
Too lazy to type right now, so here's a quick paint over. Hope it helps. There are also some nasty smoothing errors around the jaw and nose you should fix.
I have dabbled in 3d and 2d and seem to get side-tracked, or life throws me off whether its a ridiculous job or whatever. I am finally in a situation where I have more time to create art and can still make ends meet. My question involves me wondering what to do to actually get some experience going. I realize concept art…