Just trying to make some progress on my soldier guys, I've been hammering away over the last month and made these, please let me know how to improve :) I started out with more realistic proportions and then moved towards stylised, with larger heads/hands and thicker bodies overall, to help with the printing process. These…
Ah okay yeah I think you could just push the lighting a little more to really sell the scene. For example the bathroom area is a really strong scene that just needs some lighting tweaks to boost it. Its jarring to me how bright the room is yet no light is bouncing back up the the ceiling, playing about with the world…
I agree with everything ToxiQ had to say here. Definitely needs some more corrections aside from what I spoke earlier to you about. I would take a look into Xoliul, even though you are using XSI, its a nice tool to use and take advantage of. Make sure you get the firing pin in there in the rear and the knurling on the…
This is lacking so many principles of animation, there's no overlapping, no moving holds, no cause and effect. Sometimes the main character runs like he has a stick up his arse, with his arms forced straight down. The dragon is stiff and completely unrealistic. My advice is to go back to the basics, learn the 12 principles…
I know you've just found a new hammer, but I don't think hard surface modeling is the nail you're looking for. It feels great right now .. I went through this phase as well ... but eventually the new car smell will fade and you'll likely find yourself back in a modeling app. In all seriousness, I would put MODOs edge…
I agree, This has a lot of potential. Your color choices to me are spot on for WoW. Your texture though could stand to be polished a good deal more. A lot of details are getting a bit muddy and loose out on volume because of it imo. IE Rivets, Pouch, Hammer handle, etc. The silhouette's pretty good except for the arms. I…
This is a pretty cool design sofar! I really like her left hand crystal stabby thing. Her left side feels a little mushy though. What's on her chest? Is it scales? Or part of her skin that's pealed away? And her arm has a cool shape, but it seems kinda puffy and infected? Maybe hammer out what exactly this "cursed dragon"…
[ame] https://www.youtube.com/watch?v=9LVTePQ3ntA[/ame] 1080p A turn around and a bit of deformation from the lead character of the Teddy Hunters. A game where the Anti Xmas has sent forth legions of deranged toys to conquer the universe. The worst of which are naturally the voracious and cunning Teddy s. Tedi and her team…
reverendK : looking sweet:) 7thBattery: you should size down the top and the bottom of the staff only .. it looks like a hammer/ someting verry heavy :) Here are 2 more items that I made these days and didnt got to upload them : Skywrath staff using the concept that doubleleaf gave me : link :…
You might have already overcome this but a massive ordeal I found whilst learning max was that if you can never select or deselect or edit a mesh, you may have hit spacebar by accident which locks a model. And if you find yourself with odd deformities (for lack of a better word) with a model, and you can't quite solve the…