I'd also agree that ditching the original concept might be a good idea. If you take the sky out of your orginal concept, you're really left with three random objects in a blank desert scene. I don't think that would translate very well into 3D. What kind of deadline do you have for this project? If you have the time then I…
Flickr sucks. I have to click like 3 times to see a decent sized picture. I looked at your low-poly torso - the normal mapped version has the wireframe in the normals - you clearly didn't bake something right. Then I looked at "spieder man" (you've spelled it wrong - It's Spiderman in English) and saw the smoothing groups…
Why do you feel the need to justify anything? Do you feel bad about your 'posh studio job'? I worked my ass off to get where I am, and was lucky to boot; I deserve it. If you feel you don't deserve your job because there's better artists out there than you, I suggest you go ahead and swtich careers now. There's always…
I would definitely have a 1 on 1 sit down with your boss. But dont say give it to me or Im out of here. You have to do a more personal approach, saying hey, at the start, we had this conversation and I was told this. Ive been busting my ass off, Ive done this this this and this for you which has saved money for the…
Here's some ideas. Pose her in an interesting manner. Play around with varying gloss across different texture materials. For instance, the buttons on her shirt might be plastic and therefor deserves a higher level of specularity and a narrow gloss. The exposed "gore areas" might deserve a more narrow gloss. Like the meaty…
Also I'm playing around with post effect and all and I'm liking it. Its kinda overwhelming for me cause its the first time ever I'm doing stuff like this :) . OK so its a desert arid kind of a terrain where the airbase is and so I wanted this arid grungy brownish look. I'm referring some pictures from over the internet…
Two things I think you could improve on - Silhouette It looks like you're paying attention to the silhouette of only the side view of these weapons. If you turn the weapons to the top view all you see are a straight line. It would be beneficially to these weapons to play with the silhouette from all views. Flow I would…
Hello. I personally prefer to decide on a background \ context before starting to paint anything. Like, there should be a full sketch of how the scene is, with all objects in place, before you go forward. It's that context that will give you hints of where the light should be coming from -- is it torch light from the walls…
thats how detailed i want it to be. look how perfect the eges are. no visible tris this is how it looks when i make it: i use world creator 2 i made the desert with 1/2 meter resolution. but when i send it to ue4 it just eats too much fps. i tried using the ue4 landscape lod settings without compositor but i dont know what…
Space Crusader is here! This skin was made in a span of four days! This skin was first made by picking up the .OBJ files then putting them in photoshop CS6 extended! Grabbing the UV Sheets were next I picked up the desert eagle file and started working in photoshop. First, TGA File created as a test towards the 70-80s…