of course it is all my own opinion and i am talking about things at large not individual person. any team large or small operates on some set of principles - its just that capitalism operates on principles of the psychopath. if my friend tells me he cant come to party because he is sick but i know he is not sick i don't…
I think its more about the OP lacking direction, where he wants his art to lead him. If it is blizzard, then tailor the art to the company. Of course that is after getting some strong fundamentals and design theory. (And of course hardwork and imagination) I'm not a 2D artist, but this might help, (last video is first)…
OVERWATCH : BLIZZARD GAME CINEMATIC Great rig break down. Did you ever wonder how they made the quick transitions in this cinematic? well here is your answer, and its quite genius. I wonder how a bendy rig like this one would look like in realtime with motion blur? might have to do some tests in UE4/Unity…
[ame=" https://www.youtube.com/watch?v=3Gl0sOmhLC0"]WoW Troll FaceFx Test 01 - YouTube[/ame] Quick Face FX test in UDK. Mouth isn't textured as of yet and the materials aren't done but I wanted to know it would work before I got much further. Audio is from upcoming patch 5.2. Hopefully blizzard won't be mad that I wanted…
Lookin' pretty morrowindy to me, nice job so far! I'd recommend looking at images like the Skyrim dragonborn area/telvanni style, witcher 3, the Shadow of Mordor, etc for examples of how realism can be combined with this sort of stylized fantasy. It also might not hurt to draw inspiration from Blizzard's CGI movies since…
I really hate cover letter :( It's, like, total BS(that is mostly true. still BS, though). It's like watching weekly tv show or anime and the episode is a filler. I read that some HR just throw the whole thing away if a cover letter is not included. Unless the company is famous like Blizzard and a few others, it's…
http://m.youtube.com/user/academyofartu That's lecture from a blizzard artist. Then yeah, focus your diffuse and paint in the lighting. Pick the light direction and begin painting areas where light hits and paint where shadows cast, tgen paint surface variation. Use tons of reference, tons. Also try going to pinterest and…
Hehe, I'm agree for the hands/fingers Damn it's hard to paint those things. I'm learning to paint actually so it could explain why, also the uvs for this part are not really unwrapped to make the things easy... more experience earned. http://ui21.gamespot.com/1428/odinsphere10_2.jpg <--- god so small feet, it should be…
Hi Brian, Thank you for your reply. In the first steps of my progress the kobold had a more wide snout, but after some feedback from someone at Blizzard they told me the anatomy of the kobold in warcraft is outdated and i have to watch anatomy of realistic animals, so i combined rat with tasmanian wolf. I will have another…
Seems kind of weird that they would get so specific about the method, but it seems like they want it to be 100% hand painted, or just say "do it blizzard style". That would probably make more sense than trying to list all of the things you can't use... No fancy techniques but you can use any lighting or shaders you want...…