Thank you guys! I used the bevel shader for post parts of the shuttle. I did use the concord design as inspiration along with the space shuttle. Yes, my original plan was to add the space shuttle over Earth in Ue5 and some beauty shots in toolbag.
SNAPSHOT GAMES is looking for VFX ARTIST, TEXTURE ARTIST and
LEVEL DESIGNER. We are an independent video game development studio in Sofia, Bulgaria, founded in 2013. Since then
we have released two titles - Phoenix Point and Chaos Reborn. Our latest title,
Phoenix Point is a strategy sci-fi game. After its release in…
Sledgehammer Games, developers of Call of Duty: Advanced Warfare, is hiring! Must be able to work onsite in Foster City, CA. Games experience required Reel/Portfolio must showcase examples of hyper-realistic effects…
Logic break down of big level in my eyes: A big level = more content. More content = more work. More work = need for motivation/dedication/planning/etc. All of that = pretty daunting. Daunting 'usually' = a lot of really mediocre pieces to fill out the env. That = a meh portfolio piece. Meh portfolio piece = probably no…
[FONT="] [/FONT] Do you want to work in a highly creative environment with talented people from all over the world? Are you eager to develop your skills working on AAA next-gen games like Gears of War and Unreal Tournament 3? Then come to progressive, fun-loving Amsterdam and join the Streamline Studios team of leading…
Hi everyone. I am an aspiring environment artist whose had a little bit of a struggle finding a junior/entry level position or internship to get that much needed experience. I just recently graduated from university with a 2:1 in Games Art and I have been working on portfolio everyday since I finished. After applying to…
Hey there we're currently searching for a Mid level Enviroment artist, details as follows: -Mobile Project in Unity -Being able to recreate Interiors and Exteriors -Being able to independently manage a full environment starting from concept art, with an good artistic eye and good technicnal solutions. -Graphic Style is…
Hi people, We are a small team actually of 3 programmers, one game designer and one sound composer who work on a open world RPG game. Looking for (two or more) 3D artist (for the model and maybe the texture), one or more level designer, and one (or more) texture artist (who work for exemple with substance painter), to join…
Hi, my name is Alex Curtis and I am the creative director at PolyInteractive Games. We have multiple simple game concepts ready to be developed over a short period of time (2-3) days. Mini Games jams. We are looking for a junior level programmer, including students, to help us developer these simple free-to-play games for…
Sorta, bit it doesn't work well . I tried to go that hi pass way . blur a bit and treshold dark lines and then add white value to initially highpassed picture ( right in my example) to isolate cracks only and clean small dots noise but it kills a half of tiny crack lines too. then I tried to expand /bevel what left of…