For some reason Ambient Occlusion simply doesn't work in my project. I'm talking about the one in World Settings. Here are the settings: After several unsuccessful attempts at having AO after baking the lighting, I cranked Exponent to 4 just to see if there's ANY AO at all and maybe it's just barely visible. But no. As you…
There was a thread here regarding the issue. Sorry don't have a link. Someone suggested Vray and Arnold could do it in Max but not directly, using special override shaders. From what I did personally : Modo can do it if you kill padding ( did it years ago and it's kind of shady now how I did it exactly but it definitely…
You should read every bit of information in that thread, as well as the making hard edges thread. It has everything you need to understand normal maps, and how they bake out. Yes though, you get waviness because your low poly isn't matching close enough to your high poly. An 8 sided cylinder will never come close to…
When I Bake Normals in Maya, which is awfully slow, the result is fine. In Substance Painter "Industry Standard", there seems to be a Bug. At least after reviewing this for a couple of days: All hard normals on lowpoly, split uvs on hard normals. Baked with average normals in SP and Maya wit hdefault settings. I reviewed…
Hey everyone, it's been a while! Here's my latest work, based on a concept by Dancheng YE. The goal was to stay true to the original design while making small grounded adjustments to sell it as a practical transport vehicle. More final renders, highpoly shots and a turntable up on my ArtStation and Instagram.
You also need to make sure that you don't have uvs on top of each other when you do the bake. So if you've got for example, mirrored uvs laid on top of each other, just bump one of them over by 1.000 into one of the other uv squares. You can put it back if you want after you've done the bake :)
What file type are you using? I believe this problem is due to color depth of certain file types being only 8bit rather than 16bit. So the stair stepping effect you are seeing is from there not being enough colors to represent the gradient. Either bake it at twice the size and then take it into photoshop, convert it to a…
Yes, I have also smoothed the high poly mesh. These "normal baking problems" seem to happen to a handful of models I make, and it's always frustrating; sometimes Maya bakes normals perfectly, and sometimes craziness like this happens.
1. you learn how to fix pipes you get a job as a plumber and you make a living out of it. 2. you learn how to lay bricks you get a job as a bricklayer and you make a living out of it. 3. you learn how to code and you get a job as a developer and you make a living out of it. 4. you learn how printing machines work, learn…