Either approach will work. Even if you want to just do one sheet, you can still manually tile your textures by dicing up the geometry and being precise with your UV placement. If for instance, you wanted to keep some brick on the building higher rez via tiling, you could use one quarter of your texture sheet for the brick.…
@Gustavo.Branco- since your fairly new to sculpting in mudbox im a bit more forgiving, however rogue one should not be giving you false information. first things first, Mudbox's base layer starts at level-0 Zbrush starts at level-1. what this means is, if your on level 7 in mudbox thats equivalent to being at level 8 in…
What you want to do if not mentioned already it use all your unwrap space to the best of your restraints, such as 512 or 1024. Secondly you have to space out everything to just the right amount or enough to put just the right amount of texturing/paint on it. I've just learned you have to space important parts out one that…
That's a fairly horrible list of bugs. Seems like the performance is dreadful, especially considering the 360's hardware is lower-end than most decent gaming PCs today. PC developers are well aware of the many combinations of hardware/software/drivers/operating systems, and for years have been testing their products on as…
Welcome all first-timers and returning challengers! It's encouraging to see so much momentum so quickly! @b_beauchamp I think ideally you will need to have two separate materials for the glass and metal, and that's how it would be set up in a production environment anyway. Going for that setup will give you a lot more…
I added a costs comparison table to the first post. It uses data extracted from simultaneous real transactions on PayPal and Payoneer + simulated on Transferwise's live calculator. It should be used to get only a general idea of costs involved since they'll vary by region and currency. Unsurprisingly, the key takeaway is:…
Marmoset isn't properly synced to anything unfortunately, baking in maya and then doing "lock normals" before export may be the closest bet for marmoset display as well as setting hard edges to uv seams helps. Also make sure to export your model with the Maya plugin, using OBJ may be less predictable. Really, to get a…
You go on about realistic goals and then ask for $1,600,000. That's way too much on Kickstarter, please tell me you accidentally put the decimals in the wrong place! Of course, it's probably about right for how much it will cost to pay all 12 staff a fair amount (...for longer than I would suggest this game would take to…
I don't know Flash, but I've got all the 'screens' mocked up in a PSD and then design docs to show navigation, interaction etc. I don't really want to just go dropping large amounts of info about it publicly for obvious reasons. I'm happy to divulge as much info as necessary, I actually made some progress on it last year…
Or to put it another way: You just settled on an arbitrary number because it sounded reasonable. You can believe whatever is you'd like to of course, doesn't mean it's right or has any more basis in reality than concluding FZD students are working 13 hours a day just because it feels right. Going with your example, what…