Had a lot of fun learning how to use photogrammetry in Speedtree with this piece and cutting together a showreel, which is on my ArtStation post along with a breakdown, cheers! on my process https://www.artstation.com/artwork/e0EJPZ
Here is what ive been working on latly, in order from most finished to least [ame] https://www.youtube.com/watch?v=kqvCwNTsLus[/ame] [ame]https://www.youtube.com/watch?v=W9tYLzoirqI[/ame]
Is there a way to have the directional lights Ive set up not effect the sky dome? I like how It makes the models pop, but as It is now, Its washing out the sky dome and ruining the composition. At one point I had it to where it wasn't happening but now it wont go away.
Seeking experienced rigger for setup of several characters. Knowledge of custom Maya setup (not automated) preferred. Facial setup with blendshapes a plus. Experience with this system is a Bonus: https://docs.unrealengine.com/latest/INT/Engine/Content/Tools/MayaRiggingTool/ Must have link to rigging demo reel…
I'm making a game in the UDK. I'm trying to learn how to make billboarding textures for grass. I think its called Billboarding. It makes it so the texture is always following the camera. Does anyone know how to set it up in the UDK?
[FONT="]YAGER is growing and there is a lot to do for passionate and skilled individuals. Right now, were looking for a Technical Artist with experience for an exciting new AAA IP.[/FONT] [FONT="] We want someone who believes its their job to work together with a team to deliver a great product, fixing problems…