This is actually a similar case to Nanite in a sense that gpu can work in a more parallel way, when the data is provided in a texture. Niagara in Unreal holds a lot of data in textures. 1 sprite ->1 pixel on the atlas. An operation can be applied on all sprites at once (SIMD). A texture is just a 2d array. Or multiple 1d…
I've released a small update addressing a few issues in the 1.2 release, 1.2.1 release notes are the following: * Updated all graphs to Substance Designer 2019.1.0: make sure to use this version to open the sbs demo files (sbsars are still compatible with the previous version). * HairTG – Tiler template…
Over the last few days I have been able to spend quite a bit of time working on this so thought I would post an update. I have now switched over to a night scene and quite happy with with overall feel for the updated setting. Once I get more completed objects in the scene then I will make some more tweaks to post…
Hi there, me again. I think I forgot my attachment in the other post and it was just overlooked that way. Maybe it helps now to fix problems. I'd also like to ask if there is something like an extended trial for the people that had constant crashes and weren't able to test anything after a 2 GB download (which is…
Hey everyone! I'm new here and wanted to get into 3D since my first 3D class. I'm more used to pixel art and what not but I will just show what I have done so far. It's not impressive.........yet. I already have some sprites as my sig. Here's what I'm currently working on: Jameela - Circadian Rhythms (personal character…
@Ewan Nice to learn what scale you extracted from the concept :+1: I think it's a bit of a balancing act between capturing the feel of the concept and having a good play space. I suppose if one wanted to keep the concepts feel of verticality, the pillars could be made taller so the room proportions are preserved. Here is…
Updates for the week! Lost some time to the holidays last week but we're back and recharged by turkey! Added some more assets to the kit including some foliage shader work
Intentionally posting here because this tool was created for 3D artists. Devjit requested that we should have some new features in the Checker Map Toolbox including being able to rotate the checker map. Check out the release notes below for all the hotfixes. Don't forget to click the help button in the tool for detailed…
DESCRIPTION Starboard Games LLC is looking for a highly professional, qualified, indie team developer to join our ambitious INT project. We are looking for a serious and dedicated Public Relations Manager, who will work with the Project Lead in providing regular community updates, and grow our fan base in preparation for…